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authorDave Parks <davep@lindenlab.com>2022-09-17 20:18:54 -0500
committerDave Parks <davep@lindenlab.com>2022-09-17 20:18:54 -0500
commit655f8d8ee14598a9368d2593533ee190f878b6dd (patch)
treeddb44259455020c13fd3b46bf3405f555381c7bc /indra/newview/app_settings/shaders/class1/deferred
parentcc0d3fdb00e970702fdc4e9a9e8935ed04df538f (diff)
Fix for overbright and artifacted radiance maps on NVIDIA hardware
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index 2989332e98..950776aa47 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -370,7 +370,7 @@ vec3 pbrIbl(vec3 diffuseColor,
vec3 diffuse = diffuseLight * diffuseColor;
vec3 specular = specularLight * (specularColor * brdf.x + brdf.y);
- specular *= 1.75;
+ //specular *= 1.5;
return (diffuse + specular) * ao;
}