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authorDave Parks <davep@lindenlab.com>2022-09-19 17:27:33 -0500
committerDave Parks <davep@lindenlab.com>2022-09-19 17:27:33 -0500
commit04d3a29a699cd0a4c08ab096bfbab153e65c1fd1 (patch)
treee3c5211bdca91d237486f261c8c82d6bf2763e36 /indra/newview/app_settings/shaders/class1/deferred
parent4f7c86a145877bdaae3e74900076b6790b7abc0e (diff)
SL-18190 Faster better stronger radiance/irradiance maps
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index 950776aa47..49f85af53b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -366,7 +366,7 @@ vec3 pbrIbl(vec3 diffuseColor,
vec2 brdf = BRDF(clamp(nv, 0, 1), 1.0-perceptualRough);
vec3 diffuseLight = irradiance;
vec3 specularLight = radiance;
-
+
vec3 diffuse = diffuseLight * diffuseColor;
vec3 specular = specularLight * (specularColor * brdf.x + brdf.y);