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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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newview
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app_settings
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shaders
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class1
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deferred
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skyV.glsl
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Author
2024-03-28
#731 Fix for divide by zero when haze density set to zero (#1085)
RunitaiLinden
2024-03-13
#975 Add RenderHDRISplitScreen debug setting (#976)
RunitaiLinden
2024-03-08
HDRI Local Preview (#953)
RunitaiLinden
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-04-14
DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, re...
RunitaiLinden
2023-04-04
SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)
RunitaiLinden
2023-03-30
DRTVWR-559 Auto exposure tuning (fix horizon).
Dave Parks
2023-03-30
DRTVWR-559 Auto exposure tuning.
Dave Parks
2023-03-29
DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ...
Dave Parks
2023-03-28
DRTVWR-559 Dynamic exposure followup -- balance moon brightness and add glow ...
Dave Parks
2023-03-28
DRTVWR-559 Dynamically adjust exposure.
Dave Parks
2023-03-27
DRTVWR-559 Fix for off-white metal not looking chromed when it should (fake h...
Dave Parks
2023-02-02
DRTVWR-559 Merge fix.
Dave Parks
2023-02-02
Merge remote-tracking branch 'origin/main' into DRTVWR-559
Brad Linden
2022-10-11
SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...
Dave Parks
2022-09-30
Port required changes to render rainbows and sun dogs to class1 deferred sky ...
Rye Mutt
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks
2020-09-16
DRTVWR-4976 Misc shader cleanup.
Dave Houlton
2020-08-28
SL-13768 clang-format shader files (whitespace)
Dave Houlton
2020-08-28
SL-13768 de-obfuscate cloud/sky vertex shaders
Dave Houlton
2020-08-28
SL-13768 remove moon glow from sky and clouds
Dave Houlton
2020-03-18
SL-12574 Add note about duplicated procedurally generated sky texture
Ptolemy
2019-07-24
SL-11550
Graham Linden
2019-07-12
SL-11545
Graham Linden
2019-07-03
SL-11545, SL-11543, SL-10625
Graham Linden
2019-06-20
SL-9989
Graham Linden
2019-06-19
Sky fixes.
Graham Linden
2019-06-18
Fix sky atmospherics in class1 to match class2 and Mid.
Graham Linden
2019-06-11
SL-11370, SL-11372, SL-11337
Graham Linden
2019-06-06
SL-11374
Graham Linden
2019-06-03
SL-10966
Graham Linden
2019-05-03
SL-11070
Graham Linden
2019-04-22
Fix mismatch between release and EEP in sunlight and ambient color from setti...
Graham Linden
2019-04-19
Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS t...
Graham Linden
2019-02-06
SL-10478
Graham Linden
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2012-02-22
SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-02-08
SH-2592 Fix for some shader uniforms using the wrong vector size.
Dave Parks
2012-01-30
EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ...
Leslie Linden
2012-01-30
SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enab...
Leslie Linden
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-09-15
SH-2243 work in progress -- no more deprecated built-in matrix state when usi...
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-17
add proper copyright and license headers
Oz Linden
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-19
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...
Dave Parks