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path: root/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
AgeCommit message (Expand)Author
2024-06-11Trim remaining trailing whitespaces after #1695Andrey Lihatskiy
2024-03-28#731 Fix for divide by zero when haze density set to zero (#1085)RunitaiLinden
2024-03-13#975 Add RenderHDRISplitScreen debug setting (#976)RunitaiLinden
2024-03-08HDRI Local Preview (#953)RunitaiLinden
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-04-14DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, re...RunitaiLinden
2023-04-04SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)RunitaiLinden
2023-03-30DRTVWR-559 Auto exposure tuning (fix horizon).Dave Parks
2023-03-30DRTVWR-559 Auto exposure tuning.Dave Parks
2023-03-29DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ...Dave Parks
2023-03-28DRTVWR-559 Dynamic exposure followup -- balance moon brightness and add glow ...Dave Parks
2023-03-28DRTVWR-559 Dynamically adjust exposure.Dave Parks
2023-03-27DRTVWR-559 Fix for off-white metal not looking chromed when it should (fake h...Dave Parks
2023-02-02DRTVWR-559 Merge fix.Dave Parks
2023-02-02Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2022-10-11SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...Dave Parks
2022-09-30Port required changes to render rainbows and sun dogs to class1 deferred sky ...Rye Mutt
2022-09-27SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...Dave Parks
2020-09-16DRTVWR-4976 Misc shader cleanup.Dave Houlton
2020-08-28SL-13768 clang-format shader files (whitespace)Dave Houlton
2020-08-28SL-13768 de-obfuscate cloud/sky vertex shadersDave Houlton
2020-08-28SL-13768 remove moon glow from sky and cloudsDave Houlton
2020-03-18SL-12574 Add note about duplicated procedurally generated sky texturePtolemy
2019-07-24SL-11550Graham Linden
2019-07-12SL-11545Graham Linden
2019-07-03SL-11545, SL-11543, SL-10625Graham Linden
2019-06-20SL-9989Graham Linden
2019-06-19Sky fixes.Graham Linden
2019-06-18Fix sky atmospherics in class1 to match class2 and Mid.Graham Linden
2019-06-11SL-11370, SL-11372, SL-11337Graham Linden
2019-06-06SL-11374Graham Linden
2019-06-03SL-10966Graham Linden
2019-05-03SL-11070Graham Linden
2019-04-22Fix mismatch between release and EEP in sunlight and ambient color from setti...Graham Linden
2019-04-19Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS t...Graham Linden
2019-02-06SL-10478Graham Linden
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks
2012-01-30EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ...Leslie Linden
2012-01-30SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enab...Leslie Linden
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when usi...Dave Parks
2011-08-19mergeDave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...Dave Parks