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authorGraham Linden <graham@lindenlab.com>2019-07-12 09:34:38 -0700
committerGraham Linden <graham@lindenlab.com>2019-07-12 09:34:38 -0700
commitb8f64c55b7da9ee84f5ae570ff12cc3a57ca0d07 (patch)
tree2b391719a948a8d4cecb6600c3b44febeb26d407 /indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
parent6a7f12ebcf8009188cfec659f1f29852dcc932c8 (diff)
SL-11545
Fix glow calcs in sky shaders (not just the not shared enough atmospherics funcs). Revert 10625 attempted fix as it breaks baggy clothes as much as skipping readbacks does.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/skyV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
index c3b046552c..5ce246a114 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
@@ -121,7 +121,7 @@ void main()
// temp2.x is 0 at the sun and increases away from sun
temp2.x = max(temp2.x, .001);
// Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x * 0.33333;
+ temp2.x *= glow.x;
// Higher glow.x gives dimmer glow (because next step is 1 / "angle")
temp2.x = pow(temp2.x, glow.z);
// glow.z should be negative, so we're doing a sort of (1 / "angle") function