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authorDave Parks <davep@lindenlab.com>2023-03-30 18:19:32 -0500
committerDave Parks <davep@lindenlab.com>2023-03-30 18:19:32 -0500
commit46702c4e80e96cd8dbe7f37d5c14fbb1830e798d (patch)
tree69e16b29fc885574b4e5d4452fbc3392ff08553a /indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
parent70bdf55439a57116cbd2c9bb32e78a8ada251d78 (diff)
DRTVWR-559 Auto exposure tuning.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/skyV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
index fc6291d438..62d134188c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
@@ -91,7 +91,7 @@ void main()
vary_LightNormPosDot = rel_pos_lightnorm_dot;
// Initialize temp variables
- vec3 sunlight = (sun_up_factor == 1) ? sunlight_color*2.0 : moonlight_color*0.75;
+ vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes