Age | Commit message (Expand) | Author |
2019-02-11 | SL-10500 | Graham Linden |
2019-01-30 | SL-10415, SL-10434 | Graham Linden |
2019-01-04 | Convert to using shared shadow sampling function (reduce duplicated code bloc... | Graham Linden |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden |
2018-12-05 | Shader cleanup and consolidation of use of sRGB conversion funcs. | Graham Linden |
2018-12-03 | SL-10055 | Graham Linden |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden |
2018-11-06 | Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin... | Graham Linden |
2018-11-01 | SL-9994 | Graham Linden |
2018-11-01 | Back out unintended shader changes from SL-10000 fix. | Graham Linden |
2018-11-01 | SL-10000 fix storing of ambient value when converting legacy settings | Graham Linden |
2018-08-09 | MAINT-8951 | Graham Linden |
2018-06-12 | Fix env panel forward action. | Graham Linden |
2018-03-12 | De-duplicate deferred shader code for atmospherics and transport. | Graham Linden graham@lindenlab.com |
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer fo... | Graham Linden graham@lindenlab.com |
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com |
2018-03-09 | De-duplicate water fog code and modify programs to include the shared object ... | Graham Linden graham@lindenlab.com |
2018-03-09 | Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin... | Graham Linden graham@lindenlab.com |
2013-09-18 | The unbearable lightness of being norspec | Graham Linden |
2013-08-05 | NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between alpha/non/ALM/n... | Graham Linden |
2013-07-30 | NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1... | Graham Madarasz (Graham Linden) |
2013-07-25 | NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver... | Graham Linden |
2013-07-24 | NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma... | Graham Linden |
2013-07-24 | NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def... | Graham Linden |
2013-07-23 | NORSPEC-293 fix sRGB to linear conversion to not scrooge the darks | Graham Linden |
2013-07-23 | NORSPEC-285 NORSPEC-298 alpha vs diff color differences | Graham Linden |
2013-07-21 | NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss... | Graham Linden |
2013-07-11 | NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist... | Graham Madarasz (Graham) |
2013-07-10 | NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ... | Graham Linden |
2013-07-02 | NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec. | Dave Parks |
2013-06-28 | NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ... | Dave Parks |
2013-06-26 | Automated merge with https://bitbucket.org/davep/viewer-release-iqa-1366 | Dave Parks |
2013-06-25 | MATBUG-78 Fix for alpha lighting falloff not matching opaque lighting falloff... | Dave Parks |
2013-06-20 | NORSPEC-277 WIP backout old-school normal permutation | Graham Linden |
2013-06-13 | NORSPEC-261 No more magic numbers, parity between forward and deferred render... | Dave Parks |
2013-06-09 | NORSPEC-246 fix shader compile errors from missing return | Graham Madarasz |
2013-06-09 | NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an... | Graham Madarasz |
2013-06-09 | NORSPEC-246 WIP fix handling of encoded normals with single FP only cards | Graham Madarasz |
2013-06-05 | Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater... | Dave Parks |
2013-06-05 | NORSPEC-238, NORSPEC-225 Fix for specular map alpha channel being improperly ... | Dave Parks |
2013-06-05 | NORSPEC-238 NORSPEC-225 fix issues with env mask term being ignored and or da... | Graham Madarasz |
2013-06-05 | NORSPEC-238 spec map env mask term in alpha chan ignored | Graham Madarasz |
2013-06-03 | NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled. | Dave Parks |
2013-06-03 | NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato... | Dave Parks |
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t... | Dave Parks |
2013-05-23 | NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de... | Dave Parks |
2013-05-17 | NORSPEC-187 Add directionality to ambient lighting. | Dave Parks |
2013-05-16 | NORSPEC-185 Fix for regression caused by accidentally checking in debug code. | Dave Parks |
2013-05-13 | NORSPEC-177 Add glare to transparent surfaces. | Dave Parks |