diff options
author | Graham Linden <graham@lindenlab.com> | 2018-08-09 22:46:47 +0100 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2018-08-09 22:46:47 +0100 |
commit | facc678391417c5fa8ca659adc1d449bba2fd349 (patch) | |
tree | d41c4613a8bcb23ad6a35cef4c300e13fa23e4d9 /indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | |
parent | fb13d9746d8aaf48e27f5eb80254abe17ce66019 (diff) |
MAINT-8951
Remove moon_dir related shader code causing sunlight shadow artifacting.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/materialF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 4dc15dbc89..6e06453a5b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -98,7 +98,6 @@ uniform mat3 env_mat; uniform mat3 ssao_effect_mat; uniform vec3 sun_dir; -uniform vec3 moon_dir; VARYING vec2 vary_fragcoord; VARYING vec3 vary_position; @@ -389,9 +388,7 @@ void main() vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - float da_sun =dot(norm.xyz, sun_dir.xyz); - float da_moon =dot(norm.xyz, moon_dir.xyz); - float da = max(da_sun, da_moon); + float da =dot(norm.xyz, sun_dir.xyz); float final_da = da; final_da = min(final_da, shadow); @@ -421,9 +418,7 @@ void main() // the old infinite-sky shiny reflection // - float sa_sun = dot(refnormpersp, sun_dir.xyz); - float sa_moon = dot(refnormpersp, moon_dir.xyz); - float sa = max(sa_sun, sa_moon); + float sa = dot(refnormpersp, sun_dir.xyz); vec3 dumbshiny = sunlit*shadow*(texture2D(lightFunc, vec2(sa, spec.a)).r); |