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author | Graham Linden <graham@lindenlab.com> | 2013-07-21 08:15:21 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2013-07-21 08:15:21 -0700 |
commit | 94abe75dea90ee91dd044161d8587279b0bfae13 (patch) | |
tree | dd5a0c36a7c28f44bc6fd5ce2e0aec9c189a0a1d /indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | |
parent | 6c186b0c4137220697999c9ffc5e8a23058f5a4d (diff) |
NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction issues, alpha-blend objects still missing haze underwater
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/materialF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 9ce4d89df7..954a27b698 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -266,6 +266,13 @@ vec4 getPosition_d(vec2 pos_screen, float depth) return pos; } +#ifndef WATER_FOG +vec3 getPositionEye() +{ + return vary_PositionEye; +} +#endif + vec3 getSunlitColor() { return vary_SunlitColor; @@ -728,6 +735,10 @@ void main() glare = min(glare, 1.0); float al = max(diffcol.a,glare)*vertex_color.a; + + //convert to gamma space for display on screen + col.rgb = linear_to_srgb(col.rgb); + #ifdef WATER_FOG vec4 temp = applyWaterFogDeferred(pos, vec4(col.rgb, al)); col.rgb = temp.rgb; @@ -738,6 +749,7 @@ void main() frag_color.a = al; #else + //final_color.rgb = vec3(1,0,1); frag_data[0] = final_color; frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent. frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity. |