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authorGraham Linden <graham@lindenlab.com>2018-06-12 18:42:07 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-12 18:42:07 +0100
commit67ab0084f87c40bf31d7fadded55cc9ea6299ca2 (patch)
tree1d8119cd8d0b6078724a8128da37c15321a9f703 /indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
parent327ded51298599a0057c4a3baf388956ecfed2e5 (diff)
Fix env panel forward action.
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/materialF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl10
1 files changed, 8 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index a90e433622..4dc15dbc89 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -98,6 +98,7 @@ uniform mat3 env_mat;
uniform mat3 ssao_effect_mat;
uniform vec3 sun_dir;
+uniform vec3 moon_dir;
VARYING vec2 vary_fragcoord;
VARYING vec3 vary_position;
@@ -388,7 +389,9 @@ void main()
vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
- float da =dot(norm.xyz, sun_dir.xyz);
+ float da_sun =dot(norm.xyz, sun_dir.xyz);
+ float da_moon =dot(norm.xyz, moon_dir.xyz);
+ float da = max(da_sun, da_moon);
float final_da = da;
final_da = min(final_da, shadow);
@@ -418,7 +421,10 @@ void main()
// the old infinite-sky shiny reflection
//
- float sa = dot(refnormpersp, sun_dir.xyz);
+ float sa_sun = dot(refnormpersp, sun_dir.xyz);
+ float sa_moon = dot(refnormpersp, moon_dir.xyz);
+ float sa = max(sa_sun, sa_moon);
+
vec3 dumbshiny = sunlit*shadow*(texture2D(lightFunc, vec2(sa, spec.a)).r);
// add the two types of shiny together