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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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app_settings
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shaders
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class1
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cloudsV.glsl
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Commit message (
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Author
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-04-06
SL-19538 Back off on sun brightening a bit, remove errant brightening of clou...
Dave Parks
2023-03-28
DRTVWR-559 Dynamic exposure followup -- balance moon brightness and add glow ...
Dave Parks
2022-10-11
SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...
Dave Parks
2021-01-22
SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually dim...
Ptolemy
2020-09-29
Merge branch 'master' 6.4.10 into DRTVWR-510
Dave Houlton
2020-09-16
DRTVWR-4976 Misc shader cleanup.
Dave Houlton
2020-08-28
SL-13768 clang-format shader files (whitespace)
Dave Houlton
2020-08-28
SL-13768 de-obfuscate cloud/sky vertex shaders
Dave Houlton
2020-08-28
SL-13768 remove moon glow from sky and clouds
Dave Houlton
2020-06-13
SL-13084 Combined commit for the EEP specular color fix
Dave Houlton
2020-06-05
SL-13084: Add references to other common files
Ptolemy
2020-06-05
SL-13804: Fix clouds flipped along East/West axis to match texture preview Cl...
Ptolemy
2020-06-05
SL-13084: Fix clouds flipped along East/West axis to match texture preview Cl...
Ptolemy
2020-03-19
Merged in SL-11589 (pull request #44)
Michael Pohoreski
2020-03-19
SL-11589 Remove redundant setting vary_texcoord0, cleanup grouping
Ptolemy
2020-03-19
SL-11589 Fix clouds drooping below horizon
Ptolemy
2020-03-18
SL-12574 Add note about duplicated procedurally generated sky texture
Ptolemy
2019-08-13
SL-11589
Graham Linden
2019-06-20
SL-11373
Graham Linden
2019-06-06
SL-11374
Graham Linden
2019-06-03
SL-10966
Graham Linden
2019-05-07
SL-11086
Graham Linden
2019-05-03
SL-11070
Graham Linden
2019-05-02
Roll back sRGB decode changes from contrib for now.
Graham Linden
2019-04-22
Fix mismatch between release and EEP in sunlight and ambient color from setti...
Graham Linden
2019-04-19
Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS t...
Graham Linden
2019-03-21
SL-10751
Graham Linden
2019-02-06
SL-10478
Graham Linden
2019-02-01
SL-9996, SL-1130, SL-5546
Graham Linden
2019-01-25
SL-10303, SL-10414
Graham Linden
2019-01-24
SL-10276
Graham Linden
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2012-01-30
EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ...
Leslie Linden
2012-01-30
SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enab...
Leslie Linden
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-09-15
SH-2243 work in progress -- no more deprecated built-in matrix state when usi...
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-17
add proper copyright and license headers
Oz Linden
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-19
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...
Dave Parks