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authorGraham Linden <graham@lindenlab.com>2019-05-03 10:12:56 -0700
committerGraham Linden <graham@lindenlab.com>2019-05-03 10:12:56 -0700
commit1522a9902481b69b3d04bee5edd79102a796630b (patch)
tree04a5120b9257ca0ecd0b4a0afd0ed7bed747b035 /indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
parent9c23ede9799a3277ae8e79f9832b3ea557fc069d (diff)
SL-11070
Gave clouds the Bob Ross treatment.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
index 10425bb91f..f1eb1af90c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
@@ -99,14 +99,14 @@ void main()
vec4 temp2 = vec4(0.);
vec4 blue_weight;
vec4 haze_weight;
- //vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
- vec4 sunlight = sunlight_color;
+ vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
vec4 light_atten;
+ float dens_mul = density_multiplier * 0.45;
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (dens_mul * max_y);
// Calculate relative weights
temp1 = blue_density + haze_density;
@@ -119,7 +119,7 @@ void main()
sunlight *= exp( - light_atten * temp2.y);
// Distance
- temp2.z = Plen * density_multiplier;
+ temp2.z = Plen * dens_mul;
// Transparency (-> temp1)
// ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
@@ -138,7 +138,7 @@ void main()
temp2.x = pow(temp2.x, glow.z);
// glow.z should be negative, so we're doing a sort of (1 / "angle") function
- //temp2.x *= sun_moon_glow_factor;
+ temp2.x *= sun_moon_glow_factor;
// Add "minimum anti-solar illumination"
temp2.x += .25;