summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
diff options
context:
space:
mode:
authorGraham Linden <graham@lindenlab.com>2019-06-03 11:30:41 -0700
committerGraham Linden <graham@lindenlab.com>2019-06-03 11:30:41 -0700
commit16d3279995bcb4a4766b721d0897b3d2199971d5 (patch)
tree0a64b4323552044cf9e88e12f7c77804f26c0426 /indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
parent9d73d103bc137a9de5ccf550b9ceaf61c419179a (diff)
SL-10966
Fix light atten and transmittance calcs breaking ambient color contrib to fog. Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
index aed5a9b950..46d09c5aae 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
@@ -50,7 +50,7 @@ uniform vec4 lightnorm;
uniform vec4 sunlight_color;
uniform vec4 moonlight_color;
uniform int sun_up_factor;
-uniform vec4 ambient;
+uniform vec4 ambient_color;
uniform vec4 blue_horizon;
uniform vec4 blue_density;
uniform float haze_horizon;
@@ -145,7 +145,7 @@ void main()
temp2.x += .25;
// Increase ambient when there are more clouds
- vec4 tmpAmbient = ambient;
+ vec4 tmpAmbient = ambient_color;
tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
// Dim sunlight by cloud shadow percentage