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author | Dave Houlton <euclid@lindenlab.com> | 2020-08-28 09:50:01 -0600 |
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committer | Dave Houlton <euclid@lindenlab.com> | 2020-08-28 09:50:01 -0600 |
commit | 7396879ef6ba11ea387bb799b4ab89c82e569f45 (patch) | |
tree | 78274a184ec97a6b3d8c1228775529f23bee1f3f /indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl | |
parent | 798457fbdd3ae88f96a456bab708cd8193cfde3d (diff) |
SL-13768 remove moon glow from sky and clouds
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index 495daa2db6..b9c19981d2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -161,7 +161,8 @@ void main() temp2.x *= sun_moon_glow_factor; // Add "minimum anti-solar illumination" - temp2.x += .25; + // For sun, add to glow. For moon, remove glow entirely. SL-13768 + temp2.x = (sun_moon_glow_factor < 1.0) ? 0.0 : (temp2.x + 0.25); // Increase ambient when there are more clouds vec4 tmpAmbient = ambient_color; |