Age | Commit message (Collapse) | Author |
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Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code.
Make pipeline use getShadowTarget/releaseShadowTarget consistently.
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matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage.
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shaders
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software skinning.
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skinning enabled and ALM disabled.
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bear)
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Up bone cap to 64 for rigged meshes.
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HD with crappy default driver
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back to prev version of shader
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slow down on ATI on Mac
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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index debug setting rebuild shaders to use no flow control when set to 1 or lower
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outputs -- no more deprecation warnings on nvidia
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using shaders.
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complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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texture rendering based on available hardware.
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compatibility with ATI X1950
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See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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windlight14 which have passed QA (up through r79932).
svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
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