| Age | Commit message (Collapse) | Author | 
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|  | LF, and trim trailing whitespaces as needed | 
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|  | Consistency across class2/3/ALM lighting. | 
|  | Mods to improve alpha obj render performance.
Removes hacky fix for HUD elements getting atmospherics.
Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding.
Fix up default classes and basic shader loading (remove unused shared modules). | 
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|  | Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code.
Make pipeline use getShadowTarget/releaseShadowTarget consistently. | 
|  | matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage. | 
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|  | shaders | 
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|  | software skinning. | 
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|  | skinning enabled and ALM disabled. | 
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|  | bear) | 
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|  | Up bone cap to 64 for rigged meshes. | 
|  | HD with crappy default driver | 
|  | back to prev version of shader | 
|  | slow down on ATI on Mac | 
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|  | for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations. | 
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|  | index debug setting rebuild shaders to use no flow control when set to 1 or lower | 
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|  | outputs -- no more deprecation warnings on nvidia | 
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|  | using shaders. | 
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|  | complete, preview renders and debug displays still pending.  Also fixed a render glitch and a crash (JIRAs listed). | 
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|  | texture rendering based on available hardware. | 
|  | compatibility with ATI X1950 |