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2012-01-30Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-01-19mergeprep
2012-01-19Path-196 : vbo cleanup, visual fixes (path-222)prep
2012-01-17Pull and merge from https://bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-01-05trivial: debug code for SH-2827: [crashhunters] Crash in ↵Xiaohong Bao
LLPipeline::generateWaterReflection()
2012-01-05Some gl state cleanup for physic shapes vbos.'prep
2012-01-05vbos for physics shapes are rendering correctlyprep
2012-01-05Remove already enabled depth testprep
2012-01-05WIP: Navmesh vbos rendering fixes (added normal and color maps).prep
2012-01-05 path-149 overlay of navmesh on onto renderablesprep
2012-01-04mergeBrad Payne (Vir Linden)
2012-01-03Pull and merge from https://bitbucket.org/lindenlab/viewer-development.Todd Stinson
2011-12-20Allow for the overlaying of an unblended navmesh ontop of the scenes normal ↵prep
renderables
2011-12-15storm-1723: fix character display when a lot of different characters are usedAlissa Sabre
2011-12-14SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-12-14Enabled fix function when in navmesh rendering modeprep
2011-12-14Pull and merge from ssh://hg@bitbucket.org/prep/viewer-development-havokai.Todd Stinson
2011-12-14Make shapes a little bit transparentprep
2011-12-14mergeprep
2011-12-14mergeprep
2011-12-14Cleanupprep
2011-12-13WIP: VBO fixes - still an issue where the physics shape inherit the navmehs ↵prep
color.
2011-12-13SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-12-13Pull and merge from https://bitbucket.org/lindenlab/viewer-development.Todd Stinson
2011-12-12comparing with ssh://hg@bitbucket.org/prep/viewer-development-havokaiTodd Stinson
searching for changes changeset: 21247:08315c2b1a89 user: Todd Stinson <stinson@lindenlab.com> date: Wed Dec 07 12:21:58 2011 -0800 summary: Adding additional source files to the project builds.
2011-12-12mergeBrad Payne (Vir Linden)
2011-12-12merge changes for vmrg-204Oz Linden
2011-12-09added vbo support for physics shapes & fixed navmesh/shape menu toggleprep
2011-12-07Turning on navmesh rendering toggles normal renderablesprep
2011-12-07Turning on navmesh rendering toggles normal renderablesprep
2011-12-07SH-2084 Don't error out on framebuffer mismatch -- probably causing a crash ↵Dave Parks
when some post-snapshot or minimize/restore operation gets out of phase.
2011-12-05WIP: Implementing VB manager for complex physics shapesprep
2011-12-01Renamed segment rendering class into RenderNavPrimprep
2011-12-01 New navmesh viewer options, rendering improvements, etc.prep
2011-11-30Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-11-29fix for crash on startup (font system not initialized when first creating fonts)Richard Linden
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-11-28bumped up MSVC warning level to 3 to catch more stuff that gcc catchesRichard Linden
2011-11-28SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X ↵Leslie Linden
since everything renders faster using VBO's except alpha for some mysterious reason.
2011-11-18SH-2700 Fix for random black textures due to texture index out of bounds. ↵Dave Parks
Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
2011-11-17navmeshdata is now parsed as binaryprep
2011-11-17WIP: navmesh station posts to a url, responder receives llsd and then has ↵prep
the llpathing library extract and render the navmesh (if desired).
2011-11-16SH-2690 Add comments per Vir's review feedbackDave Parks
2011-11-16SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting ↵Dave Parks
flexi attachments.
2011-11-16mergeDave Parks
2011-11-16SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious ↵Dave Parks
Ringtail avatar)
2011-11-16SH-1865 FIX -- removed some old non-deferred rendering code that was ↵Leslie Linden
preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
2011-11-15SH-2681 Fix for shader compiler error on GLSL 1.30 and laterDave Parks
2011-11-15SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of ↵Dave Parks
not creating an alpha mask)
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks