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authorAlissa Sabre <none@none>2011-12-15 15:19:50 -0500
committerAlissa Sabre <none@none>2011-12-15 15:19:50 -0500
commita94a923240ba6e9928010432e1e815ea69edd6b7 (patch)
treea3f19df34d379f4ed82c0c87cd0cd9d48bf3e0f3 /indra/llrender
parentdbc91a7fac9513bdd879c5c2dc82208e08eaad2d (diff)
storm-1723: fix character display when a lot of different characters are used
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llfontgl.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 607473d416..82e8227ffe 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -304,6 +304,18 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
S32 next_bitmap_num = fgi->mBitmapNum;
if (next_bitmap_num != bitmap_num)
{
+ // Actually draw the queued glyphs before switching their texture;
+ // otherwise the queued glyphs will be taken from wrong textures.
+ if (glyph_count > 0)
+ {
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ }
+ gGL.end();
+ glyph_count = 0;
+ }
+
bitmap_num = next_bitmap_num;
LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num);
gGL.getTexUnit(0)->bind(font_image);