Age | Commit message (Collapse) | Author |
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color.
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searching for changes
changeset: 21247:08315c2b1a89
user: Todd Stinson <stinson@lindenlab.com>
date: Wed Dec 07 12:21:58 2011 -0800
summary: Adding additional source files to the project builds.
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since everything renders faster using VBO's except alpha for some mysterious reason.
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Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
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the llpathing library extract and render the navmesh (if desired).
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flexi attachments.
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Ringtail avatar)
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preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
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not creating an alpha mask)
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a parameter.
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"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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atmospheric shaders.
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loaded.
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GL_ARB_shader_objects
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with exploding amounts of non-built-in GL state
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- don't use F64 except where needed (should really factor out calls to gluProject)
- get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order)
- unroll matrix sync inner loop and cache MVP and normal matrices
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