diff options
author | Dave Parks <davep@lindenlab.com> | 2011-11-01 14:33:20 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-11-01 14:33:20 -0500 |
commit | b58229a64e2a5c8178f3ac05f944b6cfecc5466b (patch) | |
tree | d2a3f4b2b2b3299ca47a1871892cecb2cb205163 /indra/llrender | |
parent | 108cdf58c2def80cf6c88e35c85b6da1c3709b76 (diff) |
SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric shaders.
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 326c938e8e..810afe210d 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -974,7 +974,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("cloude_noise_texture"); mReservedUniforms.push_back("fullbright"); mReservedUniforms.push_back("lightnorm"); - mReservedUniforms.push_back("sunlight_color"); + mReservedUniforms.push_back("sunlight_color_copy"); mReservedUniforms.push_back("ambient"); mReservedUniforms.push_back("blue_horizon"); mReservedUniforms.push_back("blue_density"); |