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authorDave Parks <davep@lindenlab.com>2011-11-01 14:33:20 -0500
committerDave Parks <davep@lindenlab.com>2011-11-01 14:33:20 -0500
commitb58229a64e2a5c8178f3ac05f944b6cfecc5466b (patch)
treed2a3f4b2b2b3299ca47a1871892cecb2cb205163 /indra/llrender
parent108cdf58c2def80cf6c88e35c85b6da1c3709b76 (diff)
SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric shaders.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llshadermgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 326c938e8e..810afe210d 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -974,7 +974,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("cloude_noise_texture");
mReservedUniforms.push_back("fullbright");
mReservedUniforms.push_back("lightnorm");
- mReservedUniforms.push_back("sunlight_color");
+ mReservedUniforms.push_back("sunlight_color_copy");
mReservedUniforms.push_back("ambient");
mReservedUniforms.push_back("blue_horizon");
mReservedUniforms.push_back("blue_density");