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AgeCommit message (Expand)Author
2012-02-13Path-197. Navmeshes are converted into vbos.prep
2012-02-06Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-02-01mergeBrad Payne (Vir Linden)
2012-01-30Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...Dave Parks
2012-01-19SH-2794 Fix for bad textures on some hardware when vbo mapping disabled (alwa...Dave Parks
2012-01-19mergeprep
2012-01-19Path-196 : vbo cleanup, visual fixes (path-222)prep
2012-01-18Automated merge with https://bitbucket.org/VirLinden/viewer-development-shini...Xiaohong Bao
2012-01-18fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()Xiaohong Bao
2012-01-18mergeDave Parks
2012-01-18SH-2794 Map buffer now performs as well as buffersubdataDave Parks
2012-01-17Pull and merge from https://bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-01-05trivial: debug code for SH-2827: [crashhunters] Crash in LLPipeline::generate...Xiaohong Bao
2012-01-05Some gl state cleanup for physic shapes vbos.'prep
2012-01-05vbos for physics shapes are rendering correctlyprep
2012-01-05Remove already enabled depth testprep
2012-01-05WIP: Navmesh vbos rendering fixes (added normal and color maps).prep
2012-01-05 path-149 overlay of navmesh on onto renderablesprep
2012-01-04mergeBrad Payne (Vir Linden)
2012-01-03Pull and merge from https://bitbucket.org/lindenlab/viewer-development.Todd Stinson
2011-12-21SH-2794 WIP -- work on getting glMapBuffer and friends to behaveDave Parks
2011-12-20Allow for the overlaying of an unblended navmesh ontop of the scenes normal r...prep
2011-12-15storm-1723: fix character display when a lot of different characters are usedAlissa Sabre
2011-12-14SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-12-14Enabled fix function when in navmesh rendering modeprep
2011-12-14Pull and merge from ssh://hg@bitbucket.org/prep/viewer-development-havokai.Todd Stinson
2011-12-14Make shapes a little bit transparentprep
2011-12-14mergeprep
2011-12-14mergeprep
2011-12-14Cleanupprep
2011-12-13WIP: VBO fixes - still an issue where the physics shape inherit the navmehs c...prep
2011-12-13SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-12-13Pull and merge from https://bitbucket.org/lindenlab/viewer-development.Todd Stinson
2011-12-12comparing with ssh://hg@bitbucket.org/prep/viewer-development-havokaiTodd Stinson
2011-12-12mergeBrad Payne (Vir Linden)
2011-12-12merge changes for vmrg-204Oz Linden
2011-12-09added vbo support for physics shapes & fixed navmesh/shape menu toggleprep
2011-12-07Turning on navmesh rendering toggles normal renderablesprep
2011-12-07Turning on navmesh rendering toggles normal renderablesprep
2011-12-07SH-2084 Don't error out on framebuffer mismatch -- probably causing a crash w...Dave Parks
2011-12-05WIP: Implementing VB manager for complex physics shapesprep
2011-12-01Renamed segment rendering class into RenderNavPrimprep
2011-12-01 New navmesh viewer options, rendering improvements, etc.prep
2011-11-30Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-11-29fix for crash on startup (font system not initialized when first creating fonts)Richard Linden
2011-11-29SH-1912 Add environment map back into shiny when lighting and shadows enabled.Dave Parks
2011-11-28bumped up MSVC warning level to 3 to catch more stuff that gcc catchesRichard Linden
2011-11-28SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X s...Leslie Linden
2011-11-18SH-2700 Fix for random black textures due to texture index out of bounds. Al...Dave Parks