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path: root/indra/llrender
AgeCommit message (Expand)Author
2021-12-07SL-16462 Fix for broken water clip plane during water reflection/refraction m...Runitai Linden
2021-12-06SL-16447 Fix for broken benchmark.Runitai Linden
2021-12-06SL-16282 FIXED Friend thumbnails are flickeringMnikolenko Productengine
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ...Dave Parks
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...Dave Parks
2021-12-02mac build fixAndrey Kleshchev
2021-11-30SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()Dave Houlton
2021-11-30SL-16386 purge write-only state member LLCubeMap::mTextureCoordStageDave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-24DRTVWR-546, SL-16220, SL-16094: Undo previous glthread branch revert.Nat Goodspeed
2021-11-23SL-16094, SL-16400: Merge branch 'DRTVWR-546' into glthreadNat Goodspeed
2021-11-23SL-16400: Add ThreadPool::start() method, and call it.Nat Goodspeed
2021-11-23SL-16239 Fix for slowdown on AMD GPUs (disable core profile and remove volati...Dave Parks
2021-11-22SL-16400 Fix for grey textures (hack).Runitai Linden
2021-11-22SL-16094 More profile hooks for threading code, remove redundant wglCreateCon...Runitai Linden
2021-11-22SL-13565 disable reflection render pass when all non-void water is occludedDave Houlton
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-11-19SL-15391 Crash at getUniformLocationAndrey Kleshchev
2021-11-19SL-15333 Crash in glh_init_extensionsAndrey Kleshchev
2021-11-15Revert "SL-16220: Merge branch 'origin/DRTVWR-546' into glthread"Dave Houlton
2021-11-12SL-16220: Merge branch 'origin/DRTVWR-546' into glthreadNat Goodspeed
2021-11-12SL-15391 Crash at getUniformLocationAndrey Kleshchev
2021-11-12SL-15333 Crash in glh_init_extensionsAndrey Kleshchev
2021-11-05SL-16202: Use WorkQueue::postTo() for texture create/post handshake.Nat Goodspeed
2021-11-04SL-16202: Streamline WorkQueues in LLImageGLThread.Nat Goodspeed
2021-11-01SL-16237 FIXED Viewer hangs on loginMnikolenko Productengine
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...Dave Parks
2021-10-26SL-16193 Fix for mesh selection outline not rendering correctly (and broken p...Dave Parks
2021-10-25Merged DRTVWR-546 into SL-15999Vir Linden
2021-10-22mergeBrad Payne (Vir Linden)
2021-10-21SL-16202 Fix for textures appearing black or flashing white due to optimizati...Dave Parks
2021-10-19SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...Dave Parks
2021-10-14SL-16166 Apply optimizations from pushBatch to other render call sites. Opti...Runitai Linden
2021-10-13SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushB...Runitai Linden
2021-10-13SL-16166 Don't use setupVertexBuffer where setupVertexBufferFast is called fo...Runitai Linden
2021-10-12SL-16166 Optimization pass on LLRenderPass::pushBatchRunitai Linden
2021-10-11SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs...Dave Parks
2021-10-11SL-16141 Load fonts and generate glyphs on startupMnikolenko Productengine
2021-10-06SL-16138 remove checks for now-mandatory capabilitiesDave Houlton
2021-10-06SL-16138 Add timing mark-up to shader fxnsDave Houlton
2021-10-05SL-16138 Avoid re-binding a shader which is already boundDave Houlton
2021-09-27SL-16093 Don't force the console window to be open on developer builds becaus...Dave Parks
2021-09-27SL-16088 Fix for stall from many calls to glGenBuffers.Dave Parks
2021-09-22Merge remote-tracking branch 'remotes/origin/DRTVWR-541' into DRTVWR-546Runitai Linden
2021-09-21SL-16027: Only enable Tracy OpengL macros if Tracy is enabledPtolemy
2021-09-21SL-16027: Add Tracy OpenGL supportPtolemy
2021-09-20SL-16006 and SL-16009 Rigged mesh rendering optimization passDave Parks