diff options
author | Dave Parks <davep@lindenlab.com> | 2021-09-27 23:56:06 +0000 |
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committer | Dave Parks <davep@lindenlab.com> | 2021-09-27 23:56:06 +0000 |
commit | 675514bdb372c25b50dd2c42b06633895c86b8ce (patch) | |
tree | 4d659b9600e12495cace9f88dd94ea23ab0c9aff /indra/llrender | |
parent | 78007d2592290582e3b3fbff002376ad0561779f (diff) |
SL-16093 Don't force the console window to be open on developer builds because it causes frame stalls while logging.
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 1 | ||||
-rw-r--r-- | indra/llrender/llimagegl.cpp | 5 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 1 |
3 files changed, 6 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 8bd9dbf9b8..9ab38d25a9 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -126,6 +126,7 @@ struct LLGLSLShaderCompareTimeElapsed //static void LLGLSLShader::finishProfile(bool emit_report) { + LL_PROFILE_ZONE_SCOPED sProfileEnabled = false; if (emit_report) diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 0151d20128..276fa55e15 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1304,7 +1304,10 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt } stop_glerror(); - glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); + { + LL_PROFILE_ZONE_NAMED("glTexImage2D"); + glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); + } stop_glerror(); if (use_scratch) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 03b6aac20c..43b4441ea8 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1848,6 +1848,7 @@ LLLightState* LLRender::getLight(U32 index) void LLRender::setAmbientLightColor(const LLColor4& color) { + LL_PROFILE_ZONE_SCOPED if (color != mAmbientLightColor) { ++mLightHash; |