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authorRunitai Linden <davep@lindenlab.com>2021-10-13 10:35:39 -0500
committerRunitai Linden <davep@lindenlab.com>2021-10-13 10:35:39 -0500
commita1e6cbe4a802f92182163171e6743e7f63d89ace (patch)
tree0e2bf172b1dec9ca0a8c88fd91cb763c68f3f197 /indra/llrender
parent74a2354353813db529ae123858bafba86cd12110 (diff)
SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushBatch
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llrender.cpp22
-rw-r--r--indra/llrender/llrender.h3
2 files changed, 25 insertions, 0 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 34c5b77944..91d3c96fbe 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -472,6 +472,28 @@ void LLTexUnit::unbind(eTextureType type)
}
}
+void LLTexUnit::unbindFast(eTextureType type)
+{
+ activate();
+
+ // Disabled caching of binding state.
+ if (mCurrTexType == type)
+ {
+ mCurrTexture = 0;
+
+ // Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping".
+ mTexColorSpace = TCS_LINEAR;
+ if (type == LLTexUnit::TT_TEXTURE)
+ {
+ glBindTexture(sGLTextureType[type], sWhiteTexture);
+ }
+ else
+ {
+ glBindTexture(sGLTextureType[type], 0);
+ }
+ }
+}
+
void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode)
{
if (mIndex < 0 || mCurrTexture == 0) return;
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 658cdda504..6e2647a16b 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -188,6 +188,9 @@ public:
// (only if there's a texture of the given type currently bound)
void unbind(eTextureType type);
+ // Fast but unsafe version of unbind
+ void unbindFast(eTextureType type);
+
// Sets the addressing mode used to sample the texture
// Warning: this stays set for the bound texture forever,
// make sure you want to permanently change the address mode for the bound texture.