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path: root/indra/llrender
AgeCommit message (Expand)Author
2022-05-20SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots d...Dave Parks
2022-05-20SL-17287 Update Tracy to 0.8.1. Clean up GPU instrumentation.Dave Parks
2022-05-19SL-17286 Reflection probe alpha/fullbright support.Dave Parks
2022-05-18SL-17219: Merge 'DRTVWR-546' of lindenlab/viewer into SL-17219Nat Goodspeed
2022-05-16Merge remote-tracking branch 'remotes/origin/DRTVWR-546' into DRTVWR-559Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-05-04Fix mac build for SL-17283 reflections workBrad Kittenbrink
2022-05-04SL-17283 LLReflectionMapManager prototype. Remove snapshot code related over...Dave Parks
2022-04-29SL-17124 switchContext and loadShaderFile crashesAndrey Kleshchev
2022-04-29SL-17282 prototype mixing of reflection map into legacy materialsDave Parks
2022-04-28SL-17281 environment map prototype (stupid slow and hacky, but provides a way...Dave Parks
2022-04-15SL-17219 WIP - Texture pipeline overhaulDave Parks
2022-04-15SL-17035 Reverted a part of previous commitAndrey Kleshchev
2022-04-14SL-17035 Crash at gl_debug_callbackAndrey Kleshchev
2022-03-29SL-17005 WIP - Use D3D/DXGI to query for available VRAM on WindowsDave Parks
2022-03-11SL-17005 WIP Simplify what feeds texture loading bias to only pay attention t...Dave Parks
2022-03-04SL-16928 Fix for broken bumpmaps on Intel GPUsDave Parks
2022-02-23Fix for mac buildDave Parks
2022-02-23Fix for some GPUs thinking they have 0 available vram.Dave Parks
2022-02-23Fix for media textures failing to update (and eating lots of memory) on Mac/I...Dave Parks
2022-02-23SL-16815 and SL-16906 Avoid redundant bumpmap generation, add some assertions...Dave Parks
2022-02-22SL-16815 Cleanup -- disable multithreaded bumpmap generation while tracking d...Dave Parks
2022-02-22SL-16815 Fix for broken media texture updates when multithreaded GL is disabled.Dave Parks
2022-02-17SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and que...Dave Parks
2022-02-14SL-16418 Media texture update stall fix. Make media texture updates use LLIm...Dave Parks
2022-02-03SL-16727: Revert change causing llvieweroctree to not render reflections when...Ptolemy
2022-02-01Revert "Merged in euclid-16418 (pull request #846)"Dave Houlton
2022-01-27SL-16418 rename media tex image per-update to avoid contention stallDave Houlton
2022-01-19SL-16653 Fix for some textures having incorrect texel colors after the first ...Runitai Linden
2022-01-14SL-16606: Add profiler category VERTEXPtolemy
2022-01-14SL-16606: Add profiler category UIPtolemy
2022-01-14SL-16606: Add profiler category TEXTUREPtolemy
2022-01-14SL-16606: Add profiler category SHADERPtolemy
2022-01-14SL-16606: Add profiler category PIPELINEPtolemy
2021-12-15DRTVWR-546 merge up to 6.5.2Dave Houlton
2021-12-07SL-16462 Fix for broken water clip plane during water reflection/refraction m...Runitai Linden
2021-12-06SL-16447 Fix for broken benchmark.Runitai Linden
2021-12-06SL-16282 FIXED Friend thumbnails are flickeringMnikolenko Productengine
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ...Dave Parks
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...Dave Parks
2021-12-02mac build fixAndrey Kleshchev
2021-11-30SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()Dave Houlton
2021-11-30SL-16386 purge write-only state member LLCubeMap::mTextureCoordStageDave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-24DRTVWR-546, SL-16220, SL-16094: Undo previous glthread branch revert.Nat Goodspeed
2021-11-23SL-16094, SL-16400: Merge branch 'DRTVWR-546' into glthreadNat Goodspeed
2021-11-23SL-16400: Add ThreadPool::start() method, and call it.Nat Goodspeed