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2012-04-05consolidate navmesh rendering callsprep
2012-04-05Navmesh edges are now rendered via vertex buffers. Enjoy the speedup!prep
2012-04-03Fix build. Axe deprecated glNormal call. Don't show the world just because ↵Dave Parks
navmesh isn't checked.
2012-04-03Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-04-03Added normal support to navmesh tri renderer.prep
2012-04-03merge changes for drtvwr-132Oz Linden
2012-03-30MAINT-778, MAINT-793 Fix for crash when enabling Debug GL on Mobile Intel 4 ↵Dave Parks
Express. Don't pop up driver update notification if GPU class is < 1
2012-03-28MAINT-793 Pop up notification when drivers are likely out of date. Allow ↵Dave Parks
Lighting and Shadows on Intel when drivers are up to date.
2012-03-27Navmesh rendering api update to ll color structsprep
2012-03-26MAINT-806 Fix for some shaders failing to link on ATI x800.Dave Parks
2012-03-22Removed dead codeprep
2012-03-21MAINT-804, MAINT-810 Disable framebuffer object usage on intel chips ↵Dave Parks
(implicitly disables lighting and shadows)
2012-03-21mergeprep
2012-03-21Path-282: Added support for viewing the walkability map for various ↵prep
character types
2012-03-20Cleaning up miscellaneous differences between the pathfinding repository and ↵Todd Stinson
the latest viewer-development.
2012-03-14MAINT-708 Fix for pink when enabling RenderUseVAODave Parks
2012-03-14Updated header for flush.prep
2012-03-13MAINT-708 Reduce amount of video memory consumed by vertex buffer objects.Dave Parks
2012-03-13pull and merge from viewer-developmentprep
2012-03-09merge changes for vmrg-225Oz Linden
2012-03-08MAINT-708 Add checkbox to hardware settings for controlling texture ↵Dave Parks
compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
2012-03-07MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to ↵Dave Parks
avoid artifacts.
2012-03-07Path-287: VB bug fixes. Cleaned up rendering prims. Navmesh shape rendering ↵prep
fixes. Code cleanup
2012-03-07Fix for overlaying navmesh on renderable geometry.prep
2012-03-07Partial fix for Path-387. Path-287 Viewer perfomance tweaks.prep
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks
2012-02-29SH-3018 WIP - removed audit texture, other unused diagnostic codeBrad Payne (Vir Linden)
2012-02-28SH-2908 Fix for incompatibility issue with GLSL 1.30Dave Parks
2012-02-24Fix for nacmesh viewing on low gfx setting and llpathinglib update.prep
2012-02-24Path-267: Add support for rendering of walkable objects, obstacles and ↵prep
material phantoms.
2012-02-23SH-2908 Fix for linux build.Dave Parks
2012-04-26Automated merge with http://hg.secondlife.com/viewer-releaseNat Goodspeed
2012-04-13MAINT-861 Fix for crash on exit due to bad matrix modeDave Parks
2012-04-13MAINT-939 Potential fix for crash when editing objects.Dave Parks
2012-04-11MAINT-870 Fix for crash from out of control lawns.Dave Parks
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-21SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations.Dave Parks
2012-02-17SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 ↵Dave Parks
implementations.
2012-02-15Path-266: Navmesh is backfaced culledprep
2012-02-13SH-2908 Temporary fix for mac buildDave Parks
2012-02-13SH-2908 Fix for mac buildDave Parks
2012-02-13SH-2908 Fix for linux build.Dave Parks
2012-02-13SH-2964 Fix for shader compilation error on some older NVIDIA cards.Dave Parks
2012-02-13Path-197. Navmeshes are converted into vbos.prep
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-08Automated merge with ssh://hg.lindenlab.com/richard/viewer-experience/Richard Linden
2012-02-08Fix for Debug GL generating errors when changing graphics preferences ↵Dave Parks
(reloading shaders).
2012-02-07EXP-1181 WIP as a designer I would like to specify default floater positions ↵Richard Linden
using realtive coordinates refactored LLCoord code to be templated, ultimately to support arbitrary conversions
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2012-02-06Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden