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authorDave Parks <davep@lindenlab.com>2012-03-07 17:26:43 -0600
committerDave Parks <davep@lindenlab.com>2012-03-07 17:26:43 -0600
commitcd468364a77ca184133f8c49c9042cefae5c6ce1 (patch)
tree32e8f4eb1a953123330584915555456dbf39f533 /indra/llrender
parent46cff7963b1746ecde70eb6d3e46dab6b2eedf6b (diff)
MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to avoid artifacts.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llgl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index b99465ee47..fdb674c433 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -578,7 +578,7 @@ bool LLGLManager::initGL()
if (mGLVersion >= 3.f && LLImageGL::sCompressTextures)
{ //use texture compression
- glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST);
+ glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST);
}
else
{ //GL version is < 3.0, always disable texture compression