diff options
author | prep <none@none> | 2012-03-21 09:53:32 -0400 |
---|---|---|
committer | prep <none@none> | 2012-03-21 09:53:32 -0400 |
commit | 154e569923d0caf99fb0d24af8475731f5ceaf33 (patch) | |
tree | dbb397f25b7e02c941e726bd6d0531e47cb3bdee /indra/llrender | |
parent | d3550dfcd64cfc182fd120338d3e7eb25ac339af (diff) |
Path-282: Added support for viewing the walkability map for various character types
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llrendernavprim.cpp | 13 | ||||
-rw-r--r-- | indra/llrender/llrendernavprim.h | 2 |
2 files changed, 15 insertions, 0 deletions
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index ebc453a32c..21ba29741e 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -62,6 +62,19 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L gGL.end();
}
//=============================================================================
+void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, bool overlayMode ) const
+{
+ LLColor4 cV(color);
+ gGL.color4fv( cV.mV );
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.vertex3fv( a.mV );
+ gGL.vertex3fv( b.mV );
+ gGL.vertex3fv( c.mV );
+ }
+ gGL.end();
+}
+//=============================================================================
void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
{
pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h index 158093690e..b5509d9c5e 100644 --- a/indra/llrender/llrendernavprim.h +++ b/indra/llrender/llrendernavprim.h @@ -43,6 +43,8 @@ public: void renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode ) const;
//Draw simple tri
void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color, bool overlayMode ) const;
+ //Draw simple tri
+ void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, bool overlayMode ) const;
//Draw the contents of vertex buffer
void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt );
//Draw a star
|