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authorprep <none@none>2012-04-03 13:06:21 -0400
committerprep <none@none>2012-04-03 13:06:21 -0400
commit2388de3f958f019255c1eb50cafb540e87a3ca3a (patch)
treea18ea2bb456019834928d92423b80e4b1a84a077 /indra/llrender
parent27e4d822e138585ea23279b8a276b90c77b86d90 (diff)
Added normal support to navmesh tri renderer.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llrendernavprim.cpp3
-rw-r--r--indra/llrender/llrendernavprim.h4
2 files changed, 4 insertions, 3 deletions
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
index d6da722e0c..7dd042271a 100644
--- a/indra/llrender/llrendernavprim.cpp
+++ b/indra/llrender/llrendernavprim.cpp
@@ -62,12 +62,13 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L
gGL.end();
}
//=============================================================================
-void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const
+void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const
{
LLColor4 cV(color);
gGL.color4fv( cV.mV );
gGL.begin(LLRender::TRIANGLES);
{
+ glNormal3f( n.mV[0],n.mV[1],n.mV[2] );
gGL.vertex3fv( a.mV );
gGL.vertex3fv( b.mV );
gGL.vertex3fv( c.mV );
diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h
index d5899471a6..7fbd02de93 100644
--- a/indra/llrender/llrendernavprim.h
+++ b/indra/llrender/llrendernavprim.h
@@ -43,8 +43,8 @@ public:
void renderLLSegment( const LLVector3& start, const LLVector3& end, const LLColor4U& color ) const;
//Draw simple tri
void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const;
- //Draw simple tri
- void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const;
+ //Draw simple tri
+ void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color, const LLVector3& n ) const;
//Draw the contents of vertex buffer
void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt );
//Draw a star