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2021-11-22SL-16400 Fix for grey textures (hack).Runitai Linden
2021-11-22SL-16094 More profile hooks for threading code, remove redundant ↵Runitai Linden
wglCreateContextAttribs call
2021-11-22SL-13565 disable reflection render pass when all non-void water is occludedDave Houlton
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-11-19SL-15391 Crash at getUniformLocationAndrey Kleshchev
2021-11-19SL-15333 Crash in glh_init_extensionsAndrey Kleshchev
2021-11-15Revert "SL-16220: Merge branch 'origin/DRTVWR-546' into glthread"Dave Houlton
This reverts commit 5188a26a8521251dda07ac0140bb129f28417e49, reversing changes made to 819088563e13f1d75e048311fbaf0df4a79b7e19.
2021-11-12SL-16220: Merge branch 'origin/DRTVWR-546' into glthreadNat Goodspeed
2021-11-12DRTVWR-528 Reverting multiple commits due to moving them into D546 branchAndrey Kleshchev
This reverts commits 9b5b2eac82b1f423daec463b3d55d0f3d3979bbc SL-15933 53c0144dd272470172591b967a84beaa4019b728 SL-11687 492ea7c3a03d5ef0d3679b873a44c08baaced0f1 SL-16056 b854eceee3a867d64b20de18d6b7ce91b33abed0 SL-15391 921c3f5f69c90b5924d2f4bbbd32455f8c9c8173 SL-13561 639acb6ff7495a6840d437dd8473172ec03e200a SL-15333
2021-11-12SL-15391 Crash at getUniformLocationAndrey Kleshchev
2021-11-12SL-15333 Crash in glh_init_extensionsAndrey Kleshchev
2021-11-05SL-16202: Use WorkQueue::postTo() for texture create/post handshake.Nat Goodspeed
That is, when LLViewerFetchedTexture::scheduleCreateTexture() wants to call createTexture() on the LLImageGLThread, but postCreateTexture() on the main thread, use the "mainloop" WorkQueue to set up the handshake. Give ThreadPool a public virtual run() method so a subclass can override with desired behavior. This necessitates a virtual destructor. Add accessors for embedded WorkQueue (for post calls), ThreadPool name and width (in threads). Allow LLSimpleton::createInstance() to forward arguments to the subject constructor. Make LLImageGLThread an LLSimpleton - that abstraction didn't yet exist at the time LLImageGLThread was coded. Also derive from ThreadPool rather than LLThread. Make it a single-thread "pool" with a very large queue capacity.
2021-11-04SL-16202: Streamline WorkQueues in LLImageGLThread.Nat Goodspeed
Use the new WorkQueue::postIfOpen() method in LLImageGLThread::post(). That makes the LLImageGLThread method a trivial wrapper, which can accept templated work items and pass them through to the WorkQueue method, eliminating double indirection due to multiple layers of std::function. Eliminate LLImageGLThread's WorkQueue intended for work on the main queue. Since the main loop already has a WorkQueue of its own, post work directly to that WorkQueue instead of using a separate WorkQueue misleadingly embedded in LLImageGLThread. Instead of looking up the main thread's WorkQueue every time, capture a pointer in LLImageGL's constructor. We no longer need a fallback queue for when the main thread's WorkQueue is full. We no longer need the main loop to poll LLImageGL to service the local main-thread-targeted WorkQueue, or to copy work from the fallback queue to the main queue. That eliminates LLImageGLThread::postCallback(), mCallbackQueue, mPendingCallbackQ, executeCallbacks() -- and even LLImageGL::updateClass() and LLAppViewer's call to it. Change LLViewerFetchedTexture::scheduleCreateTexture() to post work to the main thread's WorkQueue instead of calling LLImageGLThread::postCallback().
2021-11-01SL-16237 FIXED Viewer hangs on loginMnikolenko Productengine
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵Dave Parks
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2021-10-26SL-16193 Fix for mesh selection outline not rendering correctly (and broken ↵Dave Parks
physics shapes display).
2021-10-25Merged DRTVWR-546 into SL-15999Vir Linden
2021-10-22mergeBrad Payne (Vir Linden)
2021-10-21SL-16202 Fix for textures appearing black or flashing white due to ↵Dave Parks
optimization bugs.
2021-10-19SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument ↵Dave Parks
LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead.
2021-10-14SL-16166 Apply optimizations from pushBatch to other render call sites. ↵Runitai Linden
Optimize out a map lookup in rigged face rendering.
2021-10-13SL-16166 Apply LLRenderPass::pushBatch optimizations to ↵Runitai Linden
LLDrawPoolBump::pushBatch
2021-10-13SL-16166 Don't use setupVertexBuffer where setupVertexBufferFast is called ↵Runitai Linden
for (thank you, Henri!)
2021-10-12SL-16166 Optimization pass on LLRenderPass::pushBatchRunitai Linden
2021-10-11SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and ↵Dave Parks
VAOs by default.
2021-10-11SL-16141 Load fonts and generate glyphs on startupMnikolenko Productengine
2021-10-06SL-16138 remove checks for now-mandatory capabilitiesDave Houlton
2021-10-06SL-16138 Add timing mark-up to shader fxnsDave Houlton
2021-10-05SL-16138 Avoid re-binding a shader which is already boundDave Houlton
2021-09-27SL-16093 Don't force the console window to be open on developer builds ↵Dave Parks
because it causes frame stalls while logging.
2021-09-27SL-16088 Fix for stall from many calls to glGenBuffers.Dave Parks
2021-09-22Merge remote-tracking branch 'remotes/origin/DRTVWR-541' into DRTVWR-546Runitai Linden
# Conflicts: # indra/llcommon/linden_common.h
2021-09-21SL-16027: Only enable Tracy OpengL macros if Tracy is enabledPtolemy
2021-09-21SL-16027: Add Tracy OpenGL supportPtolemy
2021-09-20SL-16006 and SL-16009 Rigged mesh rendering optimization passDave Parks
2021-09-20SL-15999 - track --noninteractive state with gNonInteractive flagBrad Payne (Vir Linden)
2021-07-19Merge branch 'master' v 6.4.22 into DRTVWR-528Dave Houlton
2021-07-19Merge with tip of Master after a Viewer releaseCallum Prentice
2021-06-11SL-15391 Crash at getUniformLocationAndrey Kleshchev
2021-06-07Merge with tip of Master after Viewer releaseCallum Prentice
2021-06-07Merge branch 'master' into DV528-merge-6.4.20Dave Houlton
2021-06-07Merge branch 'master' into DRTVWR-516-maintAndrey Lihatskiy
2021-06-01SL-15333 Crash in glh_init_extensionsAndrey Kleshchev
2021-05-06SL-15221 strip debug code, add sanity asserts, formatDave Houlton
2021-05-06SL-15221 fixed off-by-one accounting errorDave Houlton
2021-05-06SL-15221 add VBO dirty bit to avoid many per-frame checksDave Houlton
2021-04-29SL-14113: Remove useless last digit in constant to help readability based on ↵Ptolemy
Euclid's feedback
2021-04-29SL-14113: Merge duplicate shader constant for clarity.Ptolemy
2021-04-29SL-14113: Remove magic numbers. Take advantage of existing shader #defines ↵Ptolemy
injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file.
2021-04-01SL-14990 Turn on shader init logging after crashAndrey Kleshchev