Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-20 | SL-17584 Make setShaders crashes more informative | Andrey Kleshchev | |
2022-06-28 | Fix for 2-bit errors in writing to and reading from norm.w | Dave Parks | |
2022-06-28 | Add emissiveRect to softenLightF.glsl | Dave Parks | |
2022-06-24 | SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glsl | Dave Parks | |
2022-06-23 | Merged DRTVWR-559 into SL-17274_gbuffer_flags | Michael Pohoreski | |
2022-06-23 | Merged DRTVWR-559 into SL-17274_view_dir | Michael Pohoreski | |
2022-06-22 | SL-17274: Add GBuffer flag for PBR | Ptolemy | |
2022-06-22 | SL-17600 Proper irradiance probes. | Dave Parks | |
2022-06-21 | SL-17274: Remove hard-coded magic number checking if G-Buffer flag is set | Ptolemy | |
2022-06-21 | SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight | Ptolemy | |
2022-06-21 | SL-17274: Add view_dir uniform | Ptolemy | |
2022-06-10 | SL-17523 Add reflection probe ambiance to windlight settings and integrate ↵ | Dave Parks | |
with UI and ReflectionMapManager | |||
2022-05-19 | SL-17286 Reflection probe alpha/fullbright support. | Dave Parks | |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2022-04-29 | SL-17282 prototype mixing of reflection map into legacy materials | Dave Parks | |
2021-12-06 | SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ↵ | Dave Parks | |
(decruftify settings, compatibility pass). | |||
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton | |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-04-01 | SL-14990 Turn on shader init logging after crash | Andrey Kleshchev | |
2020-06-29 | DRTVWR-497 Cleanup: Document which enum order comes from | Ptolemy | |
2020-04-07 | SL-10449: Put first shader error on new line for readability | Ptolemy | |
2020-04-07 | SL-10449: Add dumping of shader to log file | Ptolemy | |
2020-04-07 | SL-10449 Cleanup dumping shader without LOG spam on every line when it fails ↵ | Ptolemy | |
to compile/link | |||
2020-04-07 | SL-10449 Fix off-by-one line numbers when dumping shader that failed to ↵ | Ptolemy | |
compile/link | |||
2019-11-22 | Cleanup inconsistent types | Michael Pohoreski (Ptolemy Linden) | |
2019-11-15 | QoL fix: remove extra blank lines for every source line when dumping shader ↵ | Michael Pohoreski (Ptolemy Linden) | |
source | |||
2019-07-23 | SL-11621 | Graham Linden | |
Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting. | |||
2019-06-03 | SL-10966 | Graham Linden | |
Fix light atten and transmittance calcs breaking ambient color contrib to fog. Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP. | |||
2019-05-09 | SL-11056 | Graham Linden | |
Make OpenGL 3.3 cards not false alarm on version 140 shader reqs. Makes deferred rendering work on low-end GPUs more often. | |||
2019-04-10 | Separate out vertex program objects from fragment program objects and use it. | Geenz | |
Given that mShaderObjects only ever expects one copy of a given shader object (leading to lots of "shaderV" and "shaderF"), it made having utility shaders a bit more difficult to incorporate. This change makes sure the two are separated. Using this over a multimap largely for readibility. Also, actually, you know, use this functionality. --HG-- branch : OPEN-340 | |||
2019-04-09 | First stab at moving atmospheric var calcs to its own utility shader. | Geenz | |
Still some work to go here. Largely related to how certain values (i.e., SSAO mix values) are supplied. But so far, so good. --HG-- branch : OPEN-340 | |||
2019-04-02 | Merge 6.1.2 LoveMeRender new hotness | Graham Linden | |
2019-03-12 | Tab restoration project. | Graham Linden | |
'warn-on-failure:no-tabs' | |||
2019-03-07 | Fix tabs. | Graham Linden | |
2019-03-07 | SL-10618, SL-10698 | Graham Linden | |
Fix reflection/distortion map culling planes again. Fix broken handling of shadow disables in ALM forward shaders. | |||
2019-02-06 | SL-10478 | Graham Linden | |
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason. | |||
2019-02-01 | SL-9996, SL-1130, SL-5546 | Graham Linden | |
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other). | |||
2019-01-30 | Eliminate helper GLSL modules depending on further GLSL modules to give ↵ | Graham Linden | |
Intel HD x000 compiler a fighting chance. More WIP for edge-specific water shader for 9996. | |||
2019-01-30 | WIP for 10374 (reduce number of shaders linking against deferredUtil). | Graham Linden | |
Prepare for using ifdef to conditionally engage using gl_FragDepth in water shaders (because GL requires that writing to gl_FragDepth on any path means you need to write a depth value on every path). | |||
2019-01-30 | SL-10415, SL-10434 | Graham Linden | |
Further tweaking of directional shadow sampling to balance between peter-panning and shadow acne. Move stars to just this side of the sky some to reduce parallax. Remove decodeNormF and uses of decode_normal in favor of unified use of getNorm (try to help the Intel HD x000 compiler learn to link correctly). | |||
2019-01-24 | SL-10276 | Graham Linden | |
SL-9851 Fix cloud shaders to ignore clouds when cloud_scale is 0. Fix creation of heavenly body geo to avoid degenerate vector math and not randomly flip orientation when crossing zenith. Add sun_up_factor to eliminate sun glow around moon when sun is down. | |||
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
2018-11-15 | Remove compilation and linkage of deferredUtil and indirect GLSL helper ↵ | Graham Linden | |
objects (current source of Intel ig4icd driver crash). | |||
2018-11-09 | Add missing new shader files. | Graham Linden | |
2018-11-09 | Yes, Maurice, baby steps. | Graham Linden | |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden | |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden | |
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently. | |||
2018-11-01 | SL-10000 fix storing of ambient value when converting legacy settings | Graham Linden | |
2018-10-29 | SL-9977 | Graham Linden | |
SL-9973 | |||
2018-10-10 | Fix names of WATER_BLUR_MULTIPILER. | Graham Linden | |
Give wave direction uniforms more meaningful names in shaders. Add comments on glow size/focus conversions for clarity. |