Age | Commit message (Collapse) | Author |
|
coord systems in use.
Fix class2 softenLightF shader.
|
|
file w/ hard-coded grids.
|
|
|
|
to Clang.
|
|
Modify autobuild.xml to use new libatmo w/ state save/restore fixes (addresses font render glitch).
Put in nSight debug support.
|
|
|
|
|
|
format.
|
|
and unify on using the version that works on OSX.
Add more logging to shader loading about fallbacks and loading succcess.
Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage.
|
|
libatmosphere integrated in indra/llrender/llatmosphere.cpp
Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
|
|
|
|
|
|
starts before 2D login screen is cleared.
FIXED
|
|
|
|
viewer
FIXED
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Up bone cap to 64 for rigged meshes.
|
|
|
|
|
|
|
|
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
|
|
10.6.8 nV driver issues
|
|
|
|
conversion in one place
|
|
deferred (opaque objects)
|
|
|
|
calculator instead of binormal calculator, convert binormal centric code to tangent centric)
|
|
testing based overhaul WIP
Reviewed by Graham
|
|
descrepencies.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reviewed by Graham
|
|
Removed materials rendering from the bump draw pool, and reverted it to its previous state.
|
|
implemented at this point for opaque geometry.
|
|
|