diff options
author | Graham Madarasz <graham@lindenlab.com> | 2013-04-26 09:11:52 -0700 |
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committer | Graham Madarasz <graham@lindenlab.com> | 2013-04-26 09:11:52 -0700 |
commit | 1688e995eb936c7a38b731fab902dd02aef151d5 (patch) | |
tree | 06bc0da90c3fbfd42afa697f746177b8b3461adf /indra/llrender/llshadermgr.cpp | |
parent | 3834cb6f8ae768a58b3b718eff5ae670a0c299f5 (diff) |
Provide LLGLSLShader backwards compat so as not to break the appearance utility
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rwxr-xr-x | indra/llrender/llshadermgr.cpp | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 8983181adf..eceb4cb468 100755 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -521,7 +521,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns) } } -GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string> defines, S32 texture_index_channels) +GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines, S32 texture_index_channels) { GLenum error = GL_NO_ERROR; if (gDebugGL) @@ -650,11 +650,14 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n"); } } - - for (boost::unordered_map<std::string,std::string>::iterator iter = defines.begin(); iter != defines.end(); ++iter) + + if (defines) { - std::string define = "#define " + iter->first + " " + iter->second + "\n"; - text[count++] = (GLcharARB *) strdup(define.c_str()); + for (boost::unordered_map<std::string,std::string>::iterator iter = defines->begin(); iter != defines->end(); ++iter) + { + std::string define = "#define " + iter->first + " " + iter->second + "\n"; + text[count++] = (GLcharARB *) strdup(define.c_str()); + } } if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB) |