summaryrefslogtreecommitdiff
path: root/indra/llrender/llshadermgr.cpp
AgeCommit message (Expand)Author
2013-05-13De-bork the viewer merge, causing black in-world images. Reviewed by Kellysimon
2013-05-09Merge downstream code and viewer-betasimon
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-04MAINT-2371 More optimizations.Dave Parks
2012-07-11MAINT-794 Fix for assert on loading some types of objects before their parents.Dave Parks
2012-06-28MergeDave Parks
2012-06-22MAINT-653 Fix for shadow acne at high altitudesDave Parks
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-02-28SH-2908 Fix for incompatibility issue with GLSL 1.30Dave Parks
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-21SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations.Dave Parks
2012-02-17SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 imple...Dave Parks
2012-02-13SH-2964 Fix for shader compilation error on some older NVIDIA cards.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working agai...Leslie Linden
2011-12-14SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-12-13SH-2743 Fix for shader compiler error on some GL 3.x implementations.Dave Parks
2011-11-28SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X s...Leslie Linden
2011-11-18SH-2700 Fix for random black textures due to texture index out of bounds. Al...Dave Parks
2011-11-15SH-2681 Fix for shader compiler error on GLSL 1.30 and laterDave Parks
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...Dave Parks
2011-11-04SH-2652 Better DoF combine fooDave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...Dave Parks
2011-11-01SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric...Dave Parks
2011-10-21SH-2240 Make OSX never attempt to use GLSL 1.30 or laterDave Parks
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal wi...Dave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture in...Dave Parks
2011-09-24mergeDave Parks
2011-09-24SH-2244 Fix for shaders not building on GL < 2.1Dave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-08-24Mac rendering now with 100% fewer crashes when enabling shadows.Leslie Linden
2011-08-22Mac build fixes.Leslie Linden
2011-08-11SH-2242 FXAA support instead of unreliable multisample textures (done here be...Dave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...Dave Parks
2011-06-27SH-1897 Don't use GLSL 1.20 unless the GL version is >= 2.1fDave Parks
2011-06-24SH-1903 Fix for silly shader compiler error.Dave Parks
2011-06-23SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes b...Dave Parks
2011-06-20SH-1618 Fix for shaders being disabled on mac due to switch statement in inde...Dave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-10SH-1521 FIX -- Lighting and Shadows grayed out on macLeslie Linden
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-08-13Better support for curious mixtures fullbright/shiny/water with rigged attach...Dave Parks
2010-04-23Fix for stupid shader loading mistake.Dave Parks
2010-04-22Fix for broken shader loading behavior when Debug GL enabled.Dave Parks