diff options
author | Dave Parks <davep@lindenlab.com> | 2011-11-15 13:01:23 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-11-15 13:01:23 -0600 |
commit | bbac7e9aecf433c1a84515ede954650bd76befbf (patch) | |
tree | 052f402084b46d7fad462fd028634747d4e75e59 /indra/llrender/llshadermgr.cpp | |
parent | ab7a85602fdf9904411f1c8f143e8bf5470b28d9 (diff) |
SH-2681 Fix for shader compiler error on GLSL 1.30 and later
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 947c4443d1..75c584daab 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -618,7 +618,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade //backwards compatibility with legacy texture lookup syntax text[count++] = strdup("#define textureCube texture\n"); text[count++] = strdup("#define texture2DLod textureLod\n"); - text[count++] = strdup("#define shadow2D texture\n"); + text[count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n"); } //copy preprocessor definitions into buffer |