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authorDave Parks <davep@lindenlab.com>2011-11-15 13:01:23 -0600
committerDave Parks <davep@lindenlab.com>2011-11-15 13:01:23 -0600
commitbbac7e9aecf433c1a84515ede954650bd76befbf (patch)
tree052f402084b46d7fad462fd028634747d4e75e59 /indra/llrender/llshadermgr.cpp
parentab7a85602fdf9904411f1c8f143e8bf5470b28d9 (diff)
SH-2681 Fix for shader compiler error on GLSL 1.30 and later
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 947c4443d1..75c584daab 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -618,7 +618,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
//backwards compatibility with legacy texture lookup syntax
text[count++] = strdup("#define textureCube texture\n");
text[count++] = strdup("#define texture2DLod textureLod\n");
- text[count++] = strdup("#define shadow2D texture\n");
+ text[count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n");
}
//copy preprocessor definitions into buffer