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| author | Dave Parks <davep@lindenlab.com> | 2011-11-15 13:01:23 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-11-15 13:01:23 -0600 | 
| commit | bbac7e9aecf433c1a84515ede954650bd76befbf (patch) | |
| tree | 052f402084b46d7fad462fd028634747d4e75e59 | |
| parent | ab7a85602fdf9904411f1c8f143e8bf5470b28d9 (diff) | |
SH-2681 Fix for shader compiler error on GLSL 1.30 and later
| -rw-r--r-- | indra/llrender/llshadermgr.cpp | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl | 2 | 
2 files changed, 2 insertions, 2 deletions
| diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 947c4443d1..75c584daab 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -618,7 +618,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade  		//backwards compatibility with legacy texture lookup syntax  		text[count++] = strdup("#define textureCube texture\n");  		text[count++] = strdup("#define texture2DLod textureLod\n"); -		text[count++] = strdup("#define	shadow2D texture\n"); +		text[count++] = strdup("#define	shadow2D(a,b) vec2(texture(a,b))\n");  	}  	//copy preprocessor definitions into buffer diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index fc19f15e02..5b207ab558 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -150,7 +150,7 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl)  	stc.xyz /= stc.w;  	stc.z += spot_shadow_bias*scl; -	float cs = shadow2D(shadowMap, stc.xyz); +	float cs = shadow2D(shadowMap, stc.xyz).x;  	float shadow = cs;  	vec2 off = 1.5/proj_shadow_res; | 
