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authorDave Parks <davep@lindenlab.com>2011-11-02 13:13:38 -0500
committerDave Parks <davep@lindenlab.com>2011-11-02 13:13:38 -0500
commit2179e1c1f2f3614678d528fe96640728ce663f2e (patch)
treef42b13f36f374e6ba915e85cfacd8ab99183a167 /indra/llrender/llshadermgr.cpp
parent55f69de90c9b32c7fa25f16ec7d1f41064eff614 (diff)
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 810afe210d..84dc768983 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1009,6 +1009,9 @@ void LLShaderMgr::initAttribsAndUniforms()
llassert(mReservedUniforms.size() == LLShaderMgr::GLOW_DELTA+1);
+
+ mReservedUniforms.push_back("minimum_alpha");
+
mReservedUniforms.push_back("shadow_matrix");
mReservedUniforms.push_back("env_mat");
mReservedUniforms.push_back("shadow_clip");