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author | Dave Parks <davep@lindenlab.com> | 2011-11-02 13:13:38 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-11-02 13:13:38 -0500 |
commit | 2179e1c1f2f3614678d528fe96640728ce663f2e (patch) | |
tree | f42b13f36f374e6ba915e85cfacd8ab99183a167 /indra/llrender/llshadermgr.cpp | |
parent | 55f69de90c9b32c7fa25f16ec7d1f41064eff614 (diff) |
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 810afe210d..84dc768983 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1009,6 +1009,9 @@ void LLShaderMgr::initAttribsAndUniforms() llassert(mReservedUniforms.size() == LLShaderMgr::GLOW_DELTA+1); + + mReservedUniforms.push_back("minimum_alpha"); + mReservedUniforms.push_back("shadow_matrix"); mReservedUniforms.push_back("env_mat"); mReservedUniforms.push_back("shadow_clip"); |