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AgeCommit message (Collapse)Author
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water ↵Graham Madarasz (Graham)
dist broken
2013-07-10MergeGraham Linden
2013-07-10NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ↵Graham Linden
no refl, no water dis
2013-07-09Remove failed renderDeferredLightingToRenderTarget experimentGraham Madarasz (Graham)
2013-07-09NORSPEC-291 WIP drop the no deferred underwater logic onlyGraham Linden
2013-07-03Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-07-03NORSPEC-286 Make raycast code pay attention to diffuse alpha mode.Dave Parks
2013-07-03Merge vwr-dev-matGraham Linden
2013-07-03NORSPEC-297 fix deferred fog using wrong ref pointGraham Linden
2013-07-03Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-07-03NORSPEC-298 Fix for inconsistent alpha lighting when diffuse color is not white.Dave Parks
2013-07-03NORSPEC-293 better fix incorporating srgb_to_linear curve and applying ↵Graham Linden
texture gamma corrections to spot inputs
2013-07-03Merge vwr-dev-matGraham Linden
2013-07-03NORSPEC-295 make a deferred path version of fullbright alpha mask shader so ↵Graham Linden
we can included gamma ops
2013-07-03Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-07-02NORSPEC-293 nix gamma correction in fullbrightF causing this visual disparityGraham Linden
2013-07-02NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec.Dave Parks
2013-07-02Merge vwr-dev-matGraham Linden
2013-07-02NORSPEC-292 remove unnecessary call to setIsLightGraham Linden
2013-07-02NORSPEC-292 fix issues with managing LLNetworkData::PARAMS_LIGHT_IMAGE when ↵Graham Linden
demoting spotlights by removing their tex
2013-07-02NORSPEC-296 make add_media button always available as long as the face is ↵Graham Linden
editable
2013-07-02NORSPEC-296 make add_media button always available as long as the face is ↵Graham Linden
editable
2013-07-01merge changes for latest project integration repoOz Linden
2013-06-27merge changes for 3.6.1-releaseOz Linden
2013-06-27increment viewer version to 3.6.2Oz Linden
2013-06-26Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-26MATBUG-194 Fix for crazy colors on projector shadows with NVIDIA OpenGL 3.3 ↵Dave Parks
implementations
2013-06-26Merge vwr-dev-matGraham Madarasz (Graham)
2013-06-26Remove patch fileGraham Madarasz (Graham)
2013-06-26Added tag 3.6.1-release for changeset 75cf8e855ae1Oz Linden
2013-06-26Merge cleanup.Dave Parks
2013-06-26Automated merge with https://bitbucket.org/davep/viewer-release-iqa-1366Dave Parks
2013-06-26Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-26NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightFDave Parks
2013-06-26NORSPEC-29: use the MaxMaterialsPerTransaction simulator feature if availableOz Linden
2013-06-25Merge vwr-dev-matGraham Linden
2013-06-25NORSPEC-288 remove unassertable asserts from restoring code to condition ↵Graham Linden
normals for this fix
2013-06-25MATBUG-78 Fix for alpha lighting falloff not matching opaque lighting ↵Dave Parks
falloff (again).
2013-06-25merge changes for NORSPEC-280Oz Linden
2013-06-25merge changes for NORSPEC-280Oz Linden
2013-06-25NORSPEC-288 WIP fixes the issue with normal gen, but may be a bigger perf ↵Graham Linden
hit than we want
2013-06-25NORSPEC-250 add setting to force higher LUT precision and made LUT cleanup ↵Graham Linden
match creation
2013-06-25Merge vwr-dev-matGraham Linden
2013-06-24MergeGraham Linden
2013-06-24NORSPEC-259 nerfed copyContentsToFramebuffer handling of non-FBO sourcesGraham Linden
2013-06-24merge changes for DRTVWR-326 3.6.1-beta1Oz Linden
2013-06-24MATBUG-194 WIP investigate if light func sampling precision is causing ↵Graham Madarasz (Graham)
whirly's wierdness
2013-06-24NORSPEC-280 include fix to downsampleDepthRect shader making GL 3.3. drivers cryGraham Linden
2013-06-21NORSPEC-280 Fix for shader compilation error on OpenGL 3.3Dave Parks
2013-06-20NORSPEC-277 WIP backout old-school normal permutationGraham Linden