diff options
author | Oz Linden <oz@lindenlab.com> | 2013-07-01 10:12:33 -0400 |
---|---|---|
committer | Oz Linden <oz@lindenlab.com> | 2013-07-01 10:12:33 -0400 |
commit | cdedd9356abd47b13f958f4c4a90d6c09c30d21e (patch) | |
tree | 30a29109f15c05358ef552c0c46a89591db4546a | |
parent | 743b6ca6177f46d7d7f964993ee226ef6706d408 (diff) | |
parent | 21b78d7368f969fdf0daf7994fb565da633b1e71 (diff) |
merge changes for latest project integration repo
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 2 | ||||
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl | 91 | ||||
-rwxr-xr-x | indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl | 4 | ||||
-rwxr-xr-x | indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl | 5 | ||||
-rwxr-xr-x | indra/newview/featuretable_mac.txt | 4 | ||||
-rwxr-xr-x | indra/newview/llface.cpp | 6 | ||||
-rwxr-xr-x | indra/newview/llviewershadermgr.cpp | 26 | ||||
-rwxr-xr-x | indra/newview/llviewershadermgr.h | 4 | ||||
-rwxr-xr-x | indra/newview/pipeline.cpp | 19 |
10 files changed, 78 insertions, 85 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 0899caa2af..143af0576c 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -101,7 +101,7 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float float dist = d/la; da = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); da *= da; - da *= 1.4; + da *= 2.0; // spotlight coefficient. diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 6cd8caa113..53ade8ea64 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -142,7 +142,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe float dist = d/la; float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); dist_atten *= dist_atten; - dist_atten *= 1.4; + dist_atten *= 2.0; // spotlight coefficient. float spot = max(dot(-ln, lv), is_pointlight); diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index c95aa8bb3c..a955ef6e9d 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -45,9 +45,8 @@ uniform float sun_wash; uniform int light_count; -#define MAX_LIGHT_COUNT 16 -uniform vec4 light[MAX_LIGHT_COUNT]; -uniform vec4 light_col[MAX_LIGHT_COUNT]; +uniform vec4 light[LIGHT_COUNT]; +uniform vec4 light_col[LIGHT_COUNT]; VARYING vec4 vary_fragcoord; uniform vec2 screen_res; @@ -105,73 +104,59 @@ void main() vec3 npos = normalize(-pos); // As of OSX 10.6.7 ATI Apple's crash when using a variable size loop - for (int i = 0; i < MAX_LIGHT_COUNT; ++i) + for (int i = 0; i < LIGHT_COUNT; ++i) { - bool light_contrib = (i < light_count); - vec3 lv = light[i].xyz-pos; float dist = length(lv); dist /= light[i].w; - if (dist > 1.0) + if (dist <= 1.0) { - light_contrib = false; - } - - float da = dot(norm, lv); - if (da < 0.0) - { - light_contrib = false; - } - - if (light_contrib) - { - lv = normalize(lv); - da = dot(norm, lv); + float da = dot(norm, lv); + if (da > 0.0) + { + lv = normalize(lv); + da = dot(norm, lv); - float fa = light_col[i].a+1.0; - float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); - dist_atten *= dist_atten; - dist_atten *= 2.0; + float fa = light_col[i].a+1.0; + float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); + dist_atten *= dist_atten; + dist_atten *= 2.0; - dist_atten *= noise; + dist_atten *= noise; - float lit = da * dist_atten; + float lit = da * dist_atten; - vec3 col = light_col[i].rgb*lit*diff; + vec3 col = light_col[i].rgb*lit*diff; - //vec3 col = vec3(dist2, light_col[i].a, lit); + //vec3 col = vec3(dist2, light_col[i].a, lit); - if (spec.a > 0.0) - { - lit = min(da*6.0, 1.0) * dist_atten; - //vec3 ref = dot(pos+lv, norm); - vec3 h = normalize(lv+npos); - float nh = dot(norm, h); - float nv = dot(norm, npos); - float vh = dot(npos, h); - float sa = nh; - float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; - - float gtdenom = 2 * nh; - float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); - - if (nh > 0.0) + if (spec.a > 0.0) { - float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); - col += lit*scol*light_col[i].rgb*spec.rgb; - //col += spec.rgb; + lit = min(da*6.0, 1.0) * dist_atten; + //vec3 ref = dot(pos+lv, norm); + vec3 h = normalize(lv+npos); + float nh = dot(norm, h); + float nv = dot(norm, npos); + float vh = dot(npos, h); + float sa = nh; + float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; + + float gtdenom = 2 * nh; + float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); + + if (nh > 0.0) + { + float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); + col += lit*scol*light_col[i].rgb*spec.rgb; + //col += spec.rgb; + } } - } - out_col += col; + out_col += col; + } } } - if (dot(out_col, out_col) <= 0.0) - { - discard; - } - frag_color.rgb = out_col; frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 0deb4fe3b6..14f6afc8c2 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -318,6 +318,10 @@ void main() } } + + //not sure why, but this line prevents MATBUG-194 + col = max(col, vec3(0.0)); + frag_color.rgb = col; frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 7a4337c277..6e0218cb9c 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -315,7 +315,10 @@ void main() } } } - + + //not sure why, but this line prevents MATBUG-194 + col = max(col, vec3(0.0)); + frag_color.rgb = col; frag_color.a = 0.0; } diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 1c0d45c11b..0bdd425504 100755 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -309,8 +309,8 @@ RenderVolumeLODFactor 1 2.0 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 WLSkyDetail 1 128 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 +RenderDeferred 1 1 +RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 RenderFSAASamples 1 2 diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index f021f4ed0f..700b31f8d3 100755 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -817,12 +817,6 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, size.mul(scale); } - // Catch potential badness from normalization before it happens - // - llassert(mat_normal.mMatrix[0].isFinite3() && (mat_normal.mMatrix[0].dot3(mat_normal.mMatrix[0]).getF32() > F_APPROXIMATELY_ZERO)); - llassert(mat_normal.mMatrix[1].isFinite3() && (mat_normal.mMatrix[1].dot3(mat_normal.mMatrix[1]).getF32() > F_APPROXIMATELY_ZERO)); - llassert(mat_normal.mMatrix[2].isFinite3() && (mat_normal.mMatrix[2].dot3(mat_normal.mMatrix[2]).getF32() > F_APPROXIMATELY_ZERO)); - mat_normal.mMatrix[0].normalize3fast(); mat_normal.mMatrix[1].normalize3fast(); mat_normal.mMatrix[2].normalize3fast(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index fa9c2ce51f..7bce629d3e 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -183,7 +183,7 @@ LLGLSLShader gDeferredTreeShadowProgram; LLGLSLShader gDeferredAvatarProgram; LLGLSLShader gDeferredAvatarAlphaProgram; LLGLSLShader gDeferredLightProgram; -LLGLSLShader gDeferredMultiLightProgram; +LLGLSLShader gDeferredMultiLightProgram[16]; LLGLSLShader gDeferredSpotLightProgram; LLGLSLShader gDeferredMultiSpotLightProgram; LLGLSLShader gDeferredSunProgram; @@ -1112,7 +1112,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredImpostorProgram.unload(); gDeferredTerrainProgram.unload(); gDeferredLightProgram.unload(); - gDeferredMultiLightProgram.unload(); + for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; ++i) + { + gDeferredMultiLightProgram[i].unload(); + } gDeferredSpotLightProgram.unload(); gDeferredMultiSpotLightProgram.unload(); gDeferredSunProgram.unload(); @@ -1353,15 +1356,18 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredLightProgram.createShader(NULL, NULL); } - if (success) + for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; i++) { - gDeferredMultiLightProgram.mName = "Deferred MultiLight Shader"; - gDeferredMultiLightProgram.mShaderFiles.clear(); - gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredMultiLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - - success = gDeferredMultiLightProgram.createShader(NULL, NULL); + if (success) + { + gDeferredMultiLightProgram[i].mName = llformat("Deferred MultiLight Shader %d", i); + gDeferredMultiLightProgram[i].mShaderFiles.clear(); + gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredMultiLightProgram[i].mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1)); + success = gDeferredMultiLightProgram[i].createShader(NULL, NULL); + } } if (success) diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 438853cd6f..ed8167947d 100755 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -30,6 +30,8 @@ #include "llshadermgr.h" #include "llmaterial.h" +#define LL_DEFERRED_MULTI_LIGHT_COUNT 16 + class LLViewerShaderMgr: public LLShaderMgr { public: @@ -341,7 +343,7 @@ extern LLGLSLShader gDeferredTerrainProgram; extern LLGLSLShader gDeferredTreeProgram; extern LLGLSLShader gDeferredTreeShadowProgram; extern LLGLSLShader gDeferredLightProgram; -extern LLGLSLShader gDeferredMultiLightProgram; +extern LLGLSLShader gDeferredMultiLightProgram[LL_DEFERRED_MULTI_LIGHT_COUNT]; extern LLGLSLShader gDeferredSpotLightProgram; extern LLGLSLShader gDeferredMultiSpotLightProgram; extern LLGLSLShader gDeferredSunProgram; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index d37b086ae3..c9f8a4d9ee 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8681,10 +8681,6 @@ void LLPipeline::renderDeferredLighting() vert[2].set(3,1,0); { - bindDeferredShader(gDeferredMultiLightProgram); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - LLGLDepthTest depth(GL_FALSE); //full screen blit @@ -8696,7 +8692,7 @@ void LLPipeline::renderDeferredLighting() U32 count = 0; - const U32 max_count = 8; + const U32 max_count = LL_DEFERRED_MULTI_LIGHT_COUNT; LLVector4 light[max_count]; LLVector4 col[max_count]; @@ -8719,17 +8715,20 @@ void LLPipeline::renderDeferredLighting() count++; if (count == max_count || fullscreen_lights.empty()) { - gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); - gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); - gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); - gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); + U32 idx = count-1; + bindDeferredShader(gDeferredMultiLightProgram[idx]); + gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); + gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); + gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); + gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); far_z = 0.f; count = 0; + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); } } - unbindDeferredShader(gDeferredMultiLightProgram); + unbindDeferredShader(gDeferredMultiLightProgram[0]); bindDeferredShader(gDeferredMultiSpotLightProgram); |