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author | Dave Parks <davep@lindenlab.com> | 2013-06-25 18:02:08 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2013-06-25 18:02:08 -0500 |
commit | 280a9d9827e4e5e0e1408cc8f9c20ef792a6c714 (patch) | |
tree | 4b485338975df5aedefe74ea48d87e401134b649 | |
parent | 8817ecc1e305c5f692f4d2f47d8b2090ee001d31 (diff) |
MATBUG-78 Fix for alpha lighting falloff not matching opaque lighting falloff (again).
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 0899caa2af..143af0576c 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -101,7 +101,7 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float float dist = d/la; da = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); da *= da; - da *= 1.4; + da *= 2.0; // spotlight coefficient. diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 618ea747f5..10b6385809 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -142,7 +142,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe float dist = d/la; float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); dist_atten *= dist_atten; - dist_atten *= 1.4; + dist_atten *= 2.0; // spotlight coefficient. float spot = max(dot(-ln, lv), is_pointlight); |