index
:
viewer.git
2024.09-ExtraFPS
main
maint-c
Megapahit's fork of the Second Life viewer.
Erik Kundiman
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2013-07-11
NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...
Graham Madarasz (Graham)
2013-07-10
Merge
Graham Linden
2013-07-10
NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ...
Graham Linden
2013-07-09
Remove failed renderDeferredLightingToRenderTarget experiment
Graham Madarasz (Graham)
2013-07-09
NORSPEC-291 WIP drop the no deferred underwater logic only
Graham Linden
2013-07-03
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-07-03
NORSPEC-286 Make raycast code pay attention to diffuse alpha mode.
Dave Parks
2013-07-03
Merge vwr-dev-mat
Graham Linden
2013-07-03
NORSPEC-297 fix deferred fog using wrong ref point
Graham Linden
2013-07-03
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-07-03
NORSPEC-298 Fix for inconsistent alpha lighting when diffuse color is not white.
Dave Parks
2013-07-03
NORSPEC-293 better fix incorporating srgb_to_linear curve and applying textur...
Graham Linden
2013-07-03
Merge vwr-dev-mat
Graham Linden
2013-07-03
NORSPEC-295 make a deferred path version of fullbright alpha mask shader so w...
Graham Linden
2013-07-03
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-07-02
NORSPEC-293 nix gamma correction in fullbrightF causing this visual disparity
Graham Linden
2013-07-02
NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec.
Dave Parks
2013-07-02
Merge vwr-dev-mat
Graham Linden
2013-07-02
NORSPEC-292 remove unnecessary call to setIsLight
Graham Linden
2013-07-02
NORSPEC-292 fix issues with managing LLNetworkData::PARAMS_LIGHT_IMAGE when d...
Graham Linden
2013-07-02
NORSPEC-296 make add_media button always available as long as the face is edi...
Graham Linden
2013-07-02
NORSPEC-296 make add_media button always available as long as the face is edi...
Graham Linden
2013-07-01
merge changes for latest project integration repo
Oz Linden
2013-06-27
merge changes for 3.6.1-release
Oz Linden
2013-06-27
increment viewer version to 3.6.2
Oz Linden
2013-06-26
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-26
MATBUG-194 Fix for crazy colors on projector shadows with NVIDIA OpenGL 3.3 i...
Dave Parks
2013-06-26
Merge vwr-dev-mat
Graham Madarasz (Graham)
2013-06-26
Remove patch file
Graham Madarasz (Graham)
2013-06-26
Added tag 3.6.1-release for changeset 75cf8e855ae1
Oz Linden
2013-06-26
Merge cleanup.
Dave Parks
2013-06-26
Automated merge with https://bitbucket.org/davep/viewer-release-iqa-1366
Dave Parks
2013-06-26
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-26
NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightF
Dave Parks
2013-06-26
NORSPEC-29: use the MaxMaterialsPerTransaction simulator feature if available
Oz Linden
2013-06-25
Merge vwr-dev-mat
Graham Linden
2013-06-25
NORSPEC-288 remove unassertable asserts from restoring code to condition norm...
Graham Linden
2013-06-25
MATBUG-78 Fix for alpha lighting falloff not matching opaque lighting falloff...
Dave Parks
2013-06-25
merge changes for NORSPEC-280
Oz Linden
2013-06-25
merge changes for NORSPEC-280
Oz Linden
2013-06-25
NORSPEC-288 WIP fixes the issue with normal gen, but may be a bigger perf hit...
Graham Linden
2013-06-25
NORSPEC-250 add setting to force higher LUT precision and made LUT cleanup ma...
Graham Linden
2013-06-25
Merge vwr-dev-mat
Graham Linden
2013-06-24
Merge
Graham Linden
2013-06-24
NORSPEC-259 nerfed copyContentsToFramebuffer handling of non-FBO sources
Graham Linden
2013-06-24
merge changes for DRTVWR-326 3.6.1-beta1
Oz Linden
2013-06-24
MATBUG-194 WIP investigate if light func sampling precision is causing whirly...
Graham Madarasz (Graham)
2013-06-24
NORSPEC-280 include fix to downsampleDepthRect shader making GL 3.3. drivers cry
Graham Linden
2013-06-21
NORSPEC-280 Fix for shader compilation error on OpenGL 3.3
Dave Parks
2013-06-20
NORSPEC-277 WIP backout old-school normal permutation
Graham Linden
[next]