diff options
| author | Dave Parks <davep@lindenlab.com> | 2013-06-26 11:55:03 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2013-06-26 11:55:03 -0500 | 
| commit | bb66e722d3ebf62145784227178ccdd318189cf6 (patch) | |
| tree | cc28868865089c9a377e4db16f29e09893ed83e8 | |
| parent | 280a9d9827e4e5e0e1408cc8f9c20ef792a6c714 (diff) | |
| parent | b717a28194eb6e5a2f9113c65abe62cb81141413 (diff) | |
Automated merge with https://bitbucket.org/davep/viewer-release-iqa-1366
28 files changed, 196 insertions, 395 deletions
| diff --git a/indra/llcommon/llapr.cpp b/indra/llcommon/llapr.cpp index a0802c6adf..b7815b0e35 100755 --- a/indra/llcommon/llapr.cpp +++ b/indra/llcommon/llapr.cpp @@ -226,7 +226,7 @@ void LLVolatileAPRPool::clearVolatileAPRPool()  		llassert_always(mNumActiveRef > 0) ;  	} -	llassert(mNumTotalRef < (FULL_VOLATILE_APR_POOL << 2)) ; +	llassert(mNumTotalRef <= (FULL_VOLATILE_APR_POOL << 2)) ;  }  BOOL LLVolatileAPRPool::isFull() diff --git a/indra/llprimitive/lltextureentry.cpp b/indra/llprimitive/lltextureentry.cpp index 597f078490..0db75a0e82 100755 --- a/indra/llprimitive/lltextureentry.cpp +++ b/indra/llprimitive/lltextureentry.cpp @@ -545,7 +545,7 @@ S32 LLTextureEntry::setMaterialID(const LLMaterialID& pMaterialID)  		{  			mMaterialUpdatePending = true;  			mMaterialID = pMaterialID; -			return TEM_CHANGE_NONE; +			return TEM_CHANGE_TEXTURE;  		}  		mMaterialUpdatePending = false; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index c60eb8d9d9..f2f1b62be0 100755 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1849,35 +1849,36 @@ void LLRender::flush()  			sUIVerts += mCount;  		} -		if (gDebugGL) +		//store mCount in a local variable to avoid re-entrance (drawArrays may call flush) +		U32 count = mCount; + +		if (mMode == LLRender::QUADS && !sGLCoreProfile)  		{ -			if (mMode == LLRender::QUADS && !sGLCoreProfile) +			if (mCount%4 != 0)  			{ -				if (mCount%4 != 0) -				{ -					llerrs << "Incomplete quad rendered." << llendl; -				} +				count -= (mCount % 4); +				llwarns << "Incomplete quad requested." << llendl;  			} -			 -			if (mMode == LLRender::TRIANGLES) +		} + +		if (mMode == LLRender::TRIANGLES) +		{ +			if (mCount%3 != 0)  			{ -				if (mCount%3 != 0) -				{ -					llerrs << "Incomplete triangle rendered." << llendl; -				} +				count -= (mCount % 3); +				llwarns << "Incomplete triangle requested." << llendl;  			} -			 -			if (mMode == LLRender::LINES) +		} + +		if (mMode == LLRender::LINES) +		{ +			if (mCount%2 != 0)  			{ -				if (mCount%2 != 0) -				{ -					llerrs << "Incomplete line rendered." << llendl; -				} +				count -= (mCount % 2); +				llwarns << "Incomplete line requested." << llendl;  			}  		} - -		//store mCount in a local variable to avoid re-entrance (drawArrays may call flush) -		U32 count = mCount; +		  		mCount = 0;  		if (mBuffer->useVBOs() && !mBuffer->isLocked()) diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 968a5f6b3d..a4f54dff70 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -59,22 +59,6 @@ vec4 getPosition(vec2 pos_screen)  	return pos;  } -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ -	vec2 sn; -	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); -	return sn; -} - -vec3 decode_normal (vec2 enc) -{ -	vec3 n; -	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); -	n.z = sqrt(1.0f - dot(n.xy,n.xy)); -	return n; -} -#else  vec2 encode_normal(vec3 n)  {  	float f = sqrt(8 * n.z + 8); @@ -91,7 +75,6 @@ vec3 decode_normal (vec2 enc)      n.z = 1-f/2;      return n;  } -#endif  void main()   { diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 10b6385809..53ade8ea64 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -428,22 +428,6 @@ VARYING vec3 vary_normal;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ -	vec2 sn; -	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); -	return sn; -} - -vec3 decode_normal (vec2 enc) -{ -	vec3 n; -	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); -	n.z = sqrt(1.0f - dot(n.xy,n.xy)); -	return n; -} -#else  vec2 encode_normal(vec3 n)  {  	float f = sqrt(8 * n.z + 8); @@ -460,7 +444,6 @@ vec3 decode_normal (vec2 enc)      n.z = 1-f/2;      return n;  } -#endif  void main()   { diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 868526d457..a955ef6e9d 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -45,9 +45,8 @@ uniform float sun_wash;  uniform int light_count; -#define MAX_LIGHT_COUNT		16 -uniform vec4 light[MAX_LIGHT_COUNT]; -uniform vec4 light_col[MAX_LIGHT_COUNT]; +uniform vec4 light[LIGHT_COUNT]; +uniform vec4 light_col[LIGHT_COUNT];  VARYING vec4 vary_fragcoord;  uniform vec2 screen_res; @@ -56,22 +55,6 @@ uniform float far_z;  uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ -	vec2 sn; -	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); -	return sn; -} - -vec3 decode_normal (vec2 enc) -{ -	vec3 n; -	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); -	n.z = sqrt(1.0f - dot(n.xy,n.xy)); -	return n; -} -#else  vec2 encode_normal(vec3 n)  {  	float f = sqrt(8 * n.z + 8); @@ -88,7 +71,6 @@ vec3 decode_normal (vec2 enc)      n.z = 1-f/2;      return n;  } -#endif  vec4 getPosition(vec2 pos_screen)  { @@ -122,73 +104,59 @@ void main()  	vec3 npos = normalize(-pos);  	// As of OSX 10.6.7 ATI Apple's crash when using a variable size loop -	for (int i = 0; i < MAX_LIGHT_COUNT; ++i) +	for (int i = 0; i < LIGHT_COUNT; ++i)  	{ -		bool light_contrib = (i < light_count); -		  		vec3 lv = light[i].xyz-pos;  		float dist = length(lv);  		dist /= light[i].w; -		if (dist > 1.0) +		if (dist <= 1.0)  		{ -			light_contrib = false; -		} -		 -		float da = dot(norm, lv); -		if (da < 0.0) -		{ -			light_contrib = false; -		} -		 -		if (light_contrib) -		{ -			lv = normalize(lv); -			da = dot(norm, lv); +			float da = dot(norm, lv); +			if (da > 0.0) +			{ +				lv = normalize(lv); +				da = dot(norm, lv); -			float fa = light_col[i].a+1.0; -			float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); -			dist_atten *= dist_atten; -			dist_atten *= 2.0; +				float fa = light_col[i].a+1.0; +				float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); +				dist_atten *= dist_atten; +				dist_atten *= 2.0; -			dist_atten *= noise; +				dist_atten *= noise; -			float lit = da * dist_atten; +				float lit = da * dist_atten; -			vec3 col = light_col[i].rgb*lit*diff; +				vec3 col = light_col[i].rgb*lit*diff; -			//vec3 col = vec3(dist2, light_col[i].a, lit); +				//vec3 col = vec3(dist2, light_col[i].a, lit); -			if (spec.a > 0.0) -			{ -				lit = min(da*6.0, 1.0) * dist_atten; -				//vec3 ref = dot(pos+lv, norm); -				vec3 h = normalize(lv+npos); -				float nh = dot(norm, h); -				float nv = dot(norm, npos); -				float vh = dot(npos, h); -				float sa = nh; -				float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; - -				float gtdenom = 2 * nh; -				float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); -								 -				if (nh > 0.0) +				if (spec.a > 0.0)  				{ -					float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); -					col += lit*scol*light_col[i].rgb*spec.rgb; -					//col += spec.rgb; +					lit = min(da*6.0, 1.0) * dist_atten; +					//vec3 ref = dot(pos+lv, norm); +					vec3 h = normalize(lv+npos); +					float nh = dot(norm, h); +					float nv = dot(norm, npos); +					float vh = dot(npos, h); +					float sa = nh; +					float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; + +					float gtdenom = 2 * nh; +					float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); +								 +					if (nh > 0.0) +					{ +						float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); +						col += lit*scol*light_col[i].rgb*spec.rgb; +						//col += spec.rgb; +					}  				} -			} -			out_col += col; +				out_col += col; +			}  		}  	} -	if (dot(out_col, out_col) <= 0.0) -	{ -		discard; -	} -	  	frag_color.rgb = out_col;  	frag_color.a = 0.0;  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 97bf49a605..7d39ad7bc1 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -67,22 +67,6 @@ uniform vec2 screen_res;  uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ -	vec2 sn; -	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); -	return sn; -} - -vec3 decode_normal (vec2 enc) -{ -	vec3 n; -	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); -	n.z = sqrt(1.0f - dot(n.xy,n.xy)); -	return n; -} -#else  vec2 encode_normal(vec3 n)  {  	float f = sqrt(8 * n.z + 8); @@ -99,7 +83,6 @@ vec3 decode_normal (vec2 enc)      n.z = 1-f/2;      return n;  } -#endif  vec4 correctWithGamma(vec4 col)  { diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index caf20ce707..106d48bd71 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -54,22 +54,6 @@ uniform vec2 screen_res;  uniform mat4 inv_proj;  uniform vec4 viewport; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ -	vec2 sn; -	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); -	return sn; -} - -vec3 decode_normal (vec2 enc) -{ -	vec3 n; -	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); -	n.z = sqrt(1.0f - dot(n.xy,n.xy)); -	return n; -} -#else  vec2 encode_normal(vec3 n)  {  	float f = sqrt(8 * n.z + 8); @@ -86,7 +70,6 @@ vec3 decode_normal (vec2 enc)      n.z = 1-f/2;      return n;  } -#endif  vec4 getPosition(vec2 pos_screen)  { diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 08583ad0f2..f0d2746700 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -78,22 +78,6 @@ vec3 vary_AtmosAttenuation;  uniform mat4 inv_proj;  uniform vec2 screen_res; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ -	vec2 sn; -	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); -	return sn; -} - -vec3 decode_normal (vec2 enc) -{ -	vec3 n; -	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); -	n.z = sqrt(1.0f - dot(n.xy,n.xy)); -	return n; -} -#else  vec3 decode_normal (vec2 enc)  {      vec2 fenc = enc*4-2; @@ -104,7 +88,6 @@ vec3 decode_normal (vec2 enc)      n.z = 1-f/2;      return n;  } -#endif  vec4 getPosition_d(vec2 pos_screen, float depth)  { diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 1975b18652..045d1a00cd 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -65,22 +65,6 @@ uniform vec2 screen_res;  uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ -	vec2 sn; -	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); -	return sn; -} - -vec3 decode_normal (vec2 enc) -{ -	vec3 n; -	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); -	n.z = sqrt(1.0f - dot(n.xy,n.xy)); -	return n; -} -#else  vec2 encode_normal(vec3 n)  {  	float f = sqrt(8 * n.z + 8); @@ -97,7 +81,6 @@ vec3 decode_normal (vec2 enc)      n.z = 1-f/2;      return n;  } -#endif  vec4 correctWithGamma(vec4 col)  { diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index 6653f57ee1..c0a5865bef 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -49,22 +49,6 @@ VARYING vec2 vary_fragcoord;  uniform mat4 inv_proj;  uniform vec2 screen_res; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ -	vec2 sn; -	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); -	return sn; -} - -vec3 decode_normal (vec2 enc) -{ -	vec3 n; -	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); -	n.z = sqrt(1.0f - dot(n.xy,n.xy)); -	return n; -} -#else  vec2 encode_normal(vec3 n)  {  	float f = sqrt(8 * n.z + 8); @@ -81,7 +65,6 @@ vec3 decode_normal (vec2 enc)      n.z = 1-f/2;      return n;  } -#endif  vec4 getPosition(vec2 pos_screen)  { diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 780df9ed1a..0deb4fe3b6 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -68,22 +68,6 @@ uniform vec2 screen_res;  uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ -	vec2 sn; -	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); -	return sn; -} - -vec3 decode_normal (vec2 enc) -{ -	vec3 n; -	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); -	n.z = sqrt(1.0f - dot(n.xy,n.xy)); -	return n; -} -#else  vec2 encode_normal(vec3 n)  {  	float f = sqrt(8 * n.z + 8); @@ -100,7 +84,6 @@ vec3 decode_normal (vec2 enc)      n.z = 1-f/2;      return n;  } -#endif  vec4 correctWithGamma(vec4 col)  { diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 67bac1f7c2..6e05091b57 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -78,22 +78,6 @@ vec3 vary_AtmosAttenuation;  uniform mat4 inv_proj;  uniform vec2 screen_res; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ -	vec2 sn; -	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); -	return sn; -} - -vec3 decode_normal (vec2 enc) -{ -	vec3 n; -	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); -	n.z = sqrt(1.0f - dot(n.xy,n.xy)); -	return n; -} -#else  vec2 encode_normal(vec3 n)  {  	float f = sqrt(8 * n.z + 8); @@ -110,7 +94,6 @@ vec3 decode_normal (vec2 enc)      n.z = 1-f/2;      return n;  } -#endif  vec4 getPosition_d(vec2 pos_screen, float depth)  { diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index fc0e6b2388..7a4337c277 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -68,22 +68,6 @@ uniform vec2 screen_res;  uniform mat4 inv_proj; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ -	vec2 sn; -	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); -	return sn; -} - -vec3 decode_normal (vec2 enc) -{ -	vec3 n; -	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); -	n.z = sqrt(1.0f - dot(n.xy,n.xy)); -	return n; -} -#else  vec2 encode_normal(vec3 n)  {  	float f = sqrt(8 * n.z + 8); @@ -100,7 +84,6 @@ vec3 decode_normal (vec2 enc)      n.z = 1-f/2;      return n;  } -#endif  vec4 correctWithGamma(vec4 col)  { diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 7b09dd29dd..95c09d3238 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -65,22 +65,6 @@ uniform float shadow_offset;  uniform float spot_shadow_bias;  uniform float spot_shadow_offset; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ -	vec2 sn; -	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); -	return sn; -} - -vec3 decode_normal (vec2 enc) -{ -	vec3 n; -	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); -	n.z = sqrt(1.0f - dot(n.xy,n.xy)); -	return n; -} -#else  vec2 encode_normal(vec3 n)  {  	float f = sqrt(8 * n.z + 8); @@ -97,7 +81,6 @@ vec3 decode_normal (vec2 enc)      n.z = 1-f/2;      return n;  } -#endif  vec4 getPosition(vec2 pos_screen)  { diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 01e34ed792..b5ff6404ea 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -66,22 +66,6 @@ uniform float shadow_offset;  uniform float spot_shadow_bias;  uniform float spot_shadow_offset; -#ifdef SINGLE_FP_ONLY -vec2 encode_normal(vec3 n) -{ -	vec2 sn; -	sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f); -	return sn; -} - -vec3 decode_normal (vec2 enc) -{ -	vec3 n; -	n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f); -	n.z = sqrt(1.0f - dot(n.xy,n.xy)); -	return n; -} -#else  vec2 encode_normal(vec3 n)  {  	float f = sqrt(8 * n.z + 8); @@ -98,7 +82,6 @@ vec3 decode_normal (vec2 enc)      n.z = 1-f/2;      return n;  } -#endif  vec4 getPosition(vec2 pos_screen)  { diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 1c0d45c11b..0bdd425504 100755 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -309,8 +309,8 @@ RenderVolumeLODFactor		1	2.0  VertexShaderEnable			1	1  WindLightUseAtmosShaders	1	1  WLSkyDetail					1	128 -RenderDeferred				1	0 -RenderDeferredSSAO			1	0 +RenderDeferred				1	1 +RenderDeferredSSAO			1	1  RenderShadowDetail			1	2  RenderFSAASamples			1	2 diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index f021f4ed0f..700b31f8d3 100755 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -817,12 +817,6 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,  			size.mul(scale);  		} -		// Catch potential badness from normalization before it happens -		// -		llassert(mat_normal.mMatrix[0].isFinite3() && (mat_normal.mMatrix[0].dot3(mat_normal.mMatrix[0]).getF32() > F_APPROXIMATELY_ZERO)); -		llassert(mat_normal.mMatrix[1].isFinite3() && (mat_normal.mMatrix[1].dot3(mat_normal.mMatrix[1]).getF32() > F_APPROXIMATELY_ZERO)); -		llassert(mat_normal.mMatrix[2].isFinite3() && (mat_normal.mMatrix[2].dot3(mat_normal.mMatrix[2]).getF32() > F_APPROXIMATELY_ZERO)); -  		mat_normal.mMatrix[0].normalize3fast();  		mat_normal.mMatrix[1].normalize3fast();  		mat_normal.mMatrix[2].normalize3fast(); diff --git a/indra/newview/llfloatertools.h b/indra/newview/llfloatertools.h index ecb0092a6f..189bae46c2 100755 --- a/indra/newview/llfloatertools.h +++ b/indra/newview/llfloatertools.h @@ -109,6 +109,8 @@ public:  	static void setGridMode(S32 mode); +	LLPanelFace* getPanelFace() { return mPanelFace; } +  private:  	void refresh();  	void refreshMedia(); diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 911af9df04..3869219da6 100755 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -66,7 +66,7 @@  #include "llvovolume.h"  #include "lluictrlfactory.h"  #include "llpluginclassmedia.h" -#include "llviewertexturelist.h" +#include "llviewertexturelist.h"// Update sel manager as to which channel we're editing so it can reflect the correct overlay UI  //  // Constant definitions for comboboxes @@ -89,6 +89,19 @@ const S32 SHINY_TEXTURE = 4;		// use supplied specular map  //  std::string USE_TEXTURE; +LLRender::eTexIndex LLPanelFace::getTextureChannelToEdit() +{ +	LLComboBox* combobox_matmedia = getChild<LLComboBox>("combobox matmedia"); +	LLComboBox* combobox_mattype	= getChild<LLComboBox>("combobox mattype"); + +	LLRender::eTexIndex channel_to_edit = (combobox_matmedia && combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? +													  (combobox_mattype ? (LLRender::eTexIndex)combobox_mattype->getCurrentIndex() : LLRender::DIFFUSE_MAP) : LLRender::DIFFUSE_MAP; + +	channel_to_edit = (channel_to_edit == LLRender::NORMAL_MAP)		? (getCurrentNormalMap().isNull()		? LLRender::DIFFUSE_MAP : channel_to_edit) : channel_to_edit; +	channel_to_edit = (channel_to_edit == LLRender::SPECULAR_MAP)	? (getCurrentSpecularMap().isNull()		? LLRender::DIFFUSE_MAP : channel_to_edit) : channel_to_edit; +	return channel_to_edit; +} +  // Things the UI provides...  //  LLUUID	LLPanelFace::getCurrentNormalMap()			{ return getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID();	} @@ -1194,7 +1207,8 @@ void LLPanelFace::updateUI()  			getChildView("checkbox fullbright")->setEnabled(editable);  			getChild<LLUICtrl>("checkbox fullbright")->setTentative(!identical_fullbright);  		} -		 + +  		// Repeats per meter  		{  			F32 repeats_diff = 1.f; @@ -1218,6 +1232,9 @@ void LLPanelFace::updateUI()  				F32  repeats = 1.0f;  				U32 material_type = (combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? combobox_mattype->getCurrentIndex() : MATTYPE_DIFFUSE; + +				LLSelectMgr::getInstance()->setTextureChannel(LLRender::eTexIndex(material_type)); +  				switch (material_type)  				{  					default: @@ -1328,18 +1345,6 @@ void LLPanelFace::updateUI()  					getChild<LLColorSwatchCtrl>("shinycolorswatch")->set(material->getSpecularLightColor(),TRUE);  				} -				// Update sel manager as to which channel we're editing so it can reflect the correct overlay UI -				// NORSPEC-103 -				LLRender::eTexIndex channel_to_edit = (combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? (LLRender::eTexIndex)combobox_mattype->getCurrentIndex() : LLRender::DIFFUSE_MAP; - -				if ( ((channel_to_edit == LLRender::NORMAL_MAP) && material->getNormalID().isNull()) -					||((channel_to_edit == LLRender::SPECULAR_MAP) && material->getSpecularID().isNull())) -				{ -					channel_to_edit = LLRender::DIFFUSE_MAP; -				} - -				LLSelectMgr::getInstance()->setTextureChannel(channel_to_edit); -  				// Bumpy (normal)  				texture_ctrl = getChild<LLTextureCtrl>("bumpytexture control");  				texture_ctrl->setImageAssetID(material->getNormalID()); @@ -1365,10 +1370,6 @@ void LLPanelFace::updateUI()  					updateBumpyControls(!material->getNormalID().isNull(), true);  				}  			} -			else -			{ -				LLSelectMgr::getInstance()->setTextureChannel(LLRender::DIFFUSE_MAP); -			}  		}  		// Set variable values for numeric expressions diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index 42c1f6bd48..834ad9e14c 100755 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -100,6 +100,19 @@ public:  	void			setMediaURL(const std::string& url);  	void			setMediaType(const std::string& mime_type); +	LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material) +	{ +		LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial()); +		llassert_always(new_material); + +		// Preserve old diffuse alpha mode or assert correct default blend mode as appropriate for the alpha channel content of the diffuse texture +		// +		new_material->setDiffuseAlphaMode(current_material.isNull() ? (isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE) : current_material->getDiffuseAlphaMode()); +		return new_material; +	} + +	LLRender::eTexIndex getTextureChannelToEdit(); +  protected:  	void			getState(); @@ -178,6 +191,8 @@ protected:  	static F32     valueGlow(LLViewerObject* object, S32 face); +	 +  private:  	bool		isAlpha() { return mIsAlpha; } @@ -234,7 +249,7 @@ private:  			{  				if (_edit)  				{ -					LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial()); +					LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material);  					llassert_always(new_material);  					// Determine correct alpha mode for current diffuse texture @@ -242,10 +257,6 @@ private:  					//  					U8 default_alpha_mode = (_panel->isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE); -					// Default to matching expected state of UI -					// -					new_material->setDiffuseAlphaMode(current_material.isNull() ? default_alpha_mode : current_material->getDiffuseAlphaMode()); -  					// Do "It"!  					//  					_edit->apply(new_material); diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 0cbdbe16a3..7b397d46f3 100755 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -91,7 +91,7 @@  #include "llvovolume.h"  #include "pipeline.h"  #include "llviewershadermgr.h" - +#include "llpanelface.h"  #include "llglheaders.h"  LLViewerObject* getSelectedParentObject(LLViewerObject *object) ; @@ -2534,7 +2534,7 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch)  					if (tep && !tep->getMaterialParams().isNull())  					{  						LLMaterialPtr orig = tep->getMaterialParams(); -						LLMaterialPtr p = new LLMaterial(orig->asLLSD()); +						LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig);  						p->setNormalRepeat(normal_scale_s, normal_scale_t);  						p->setSpecularRepeat(specular_scale_s, specular_scale_t); @@ -2560,8 +2560,8 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch)  					if (tep && !tep->getMaterialParams().isNull())  					{  						LLMaterialPtr orig = tep->getMaterialParams(); +						LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig); -						LLMaterialPtr p = new LLMaterial(orig->asLLSD());  						p->setNormalRepeat(normal_scale_s, normal_scale_t);  						p->setSpecularRepeat(specular_scale_s, specular_scale_t); diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp index e085834326..ef7d0cd81b 100755 --- a/indra/newview/lltooldraganddrop.cpp +++ b/indra/newview/lltooldraganddrop.cpp @@ -58,6 +58,7 @@  #include "llviewerwindow.h"  #include "llvoavatarself.h"  #include "llworld.h" +#include "llpanelface.h"  // syntactic sugar  #define callMemberFunction(object,ptrToMember)  ((object).*(ptrToMember)) @@ -1163,7 +1164,51 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,  	// update viewer side image in anticipation of update from simulator  	LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(asset_id);  	LLViewerStats::getInstance()->incStat(LLViewerStats::ST_EDIT_TEXTURE_COUNT ); -	hit_obj->setTEImage(hit_face, image); + +	LLTextureEntry* tep = hit_obj ? (hit_obj->getTE(hit_face)) : NULL; + +	LLPanelFace* panel_face = gFloaterTools->getPanelFace(); + +	if (gFloaterTools->getVisible() && panel_face) +	{ +		switch (LLSelectMgr::getInstance()->getTextureChannel()) +		{ + +		case 0: +		default: +			{ +				hit_obj->setTEImage(hit_face, image); +			} +			break; + +		case 1: +			{ +				LLMaterialPtr old_mat = tep->getMaterialParams(); +				LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat); +				new_mat->setNormalID(asset_id); +				tep->setMaterialParams(new_mat); +				hit_obj->setTENormalMap(hit_face, asset_id); +				LLMaterialMgr::getInstance()->put(hit_obj->getID(), hit_face, *new_mat); +			} +			break; + +		case 2: +			{ +				LLMaterialPtr old_mat = tep->getMaterialParams(); +				LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat); +				new_mat->setSpecularID(asset_id); +				tep->setMaterialParams(new_mat); +				hit_obj->setTESpecularMap(hit_face, asset_id); +				LLMaterialMgr::getInstance()->put(hit_obj->getID(), hit_face, *new_mat); +			} +			break; +		} +	} +	else +	{ +		hit_obj->setTEImage(hit_face, image); +	} +	  	dialog_refresh_all();  	// send the update to the simulator diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index e24237522a..d195971c03 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -42,22 +42,6 @@  #include "llvosky.h"  #include "llrender.h" -#if LL_DARWIN -#include "OpenGL/OpenGL.h" - -// include spec exp clamp to fix older mac rendering artifacts -// -#define SINGLE_FP_PERMUTATION(shader)					\ -	if (gGLManager.mIsMobileGF)							\ -	{																\ -		shader.addPermutation("SINGLE_FP_ONLY","1");		\ -	} - - -#else -#define SINGLE_FP_PERMUTATION(shader) -#endif -  #ifdef LL_RELEASE_FOR_DOWNLOAD  #define UNIFORM_ERRS LL_WARNS_ONCE("Shader")  #else @@ -199,7 +183,7 @@ LLGLSLShader			gDeferredTreeShadowProgram;  LLGLSLShader			gDeferredAvatarProgram;  LLGLSLShader			gDeferredAvatarAlphaProgram;  LLGLSLShader			gDeferredLightProgram; -LLGLSLShader			gDeferredMultiLightProgram; +LLGLSLShader			gDeferredMultiLightProgram[16];  LLGLSLShader			gDeferredSpotLightProgram;  LLGLSLShader			gDeferredMultiSpotLightProgram;  LLGLSLShader			gDeferredSunProgram; @@ -1128,7 +1112,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredImpostorProgram.unload();  		gDeferredTerrainProgram.unload();  		gDeferredLightProgram.unload(); -		gDeferredMultiLightProgram.unload(); +		for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; ++i) +		{ +			gDeferredMultiLightProgram[i].unload(); +		}  		gDeferredSpotLightProgram.unload();  		gDeferredMultiSpotLightProgram.unload();  		gDeferredSunProgram.unload(); @@ -1308,8 +1295,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  			bool has_skin = i & 0x10;  			gDeferredMaterialProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0"); -			SINGLE_FP_PERMUTATION(gDeferredMaterialProgram[i]); -  			if (has_skin)  			{  				gDeferredMaterialProgram[i].mFeatures.hasObjectSkinning = true; @@ -1368,22 +1353,23 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; -		SINGLE_FP_PERMUTATION(gDeferredLightProgram); -  		success = gDeferredLightProgram.createShader(NULL, NULL);  	} -	if (success) +	for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; i++)  	{ -		gDeferredMultiLightProgram.mName = "Deferred MultiLight Shader"; -		gDeferredMultiLightProgram.mShaderFiles.clear(); -		gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); -		gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); -		gDeferredMultiLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - -		SINGLE_FP_PERMUTATION(gDeferredMultiLightProgram); - -		success = gDeferredMultiLightProgram.createShader(NULL, NULL); +		if (success) +		{ +			gDeferredMultiLightProgram[i].mName = llformat("Deferred MultiLight Shader %d", i); +			gDeferredMultiLightProgram[i].mShaderFiles.clear(); +			gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); +			gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); +			gDeferredMultiLightProgram[i].mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; +			gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1)); + +			SINGLE_FP_PERMUTATION(gDeferredMultiLightProgram[i]); +			success = gDeferredMultiLightProgram[i].createShader(NULL, NULL); +		}  	}  	if (success) @@ -1394,8 +1380,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; -		SINGLE_FP_PERMUTATION(gDeferredSpotLightProgram); -  		success = gDeferredSpotLightProgram.createShader(NULL, NULL);  	} @@ -1407,8 +1391,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; -		SINGLE_FP_PERMUTATION(gDeferredMultiSpotLightProgram); -  		success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL);  	} @@ -1436,8 +1418,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));  		gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; -		SINGLE_FP_PERMUTATION(gDeferredSunProgram); -  		success = gDeferredSunProgram.createShader(NULL, NULL);  	} @@ -1449,8 +1429,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredBlurLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; -		SINGLE_FP_PERMUTATION(gDeferredBlurLightProgram); -  		success = gDeferredBlurLightProgram.createShader(NULL, NULL);  	} @@ -1482,8 +1460,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");  		gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; -		SINGLE_FP_PERMUTATION(gDeferredAlphaProgram); -  		success = gDeferredAlphaProgram.createShader(NULL, NULL);  		// Hack @@ -1600,8 +1576,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSoftenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; -		SINGLE_FP_PERMUTATION(gDeferredSoftenProgram); -  		if (gSavedSettings.getBOOL("RenderDeferredSSAO"))  		{ //if using SSAO, take screen space light map into account as if shadows are enabled  			gDeferredSoftenProgram.mShaderLevel = llmax(gDeferredSoftenProgram.mShaderLevel, 2); diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 438853cd6f..ed8167947d 100755 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -30,6 +30,8 @@  #include "llshadermgr.h"  #include "llmaterial.h" +#define LL_DEFERRED_MULTI_LIGHT_COUNT 16 +  class LLViewerShaderMgr: public LLShaderMgr  {  public: @@ -341,7 +343,7 @@ extern LLGLSLShader			gDeferredTerrainProgram;  extern LLGLSLShader			gDeferredTreeProgram;  extern LLGLSLShader			gDeferredTreeShadowProgram;  extern LLGLSLShader			gDeferredLightProgram; -extern LLGLSLShader			gDeferredMultiLightProgram; +extern LLGLSLShader			gDeferredMultiLightProgram[LL_DEFERRED_MULTI_LIGHT_COUNT];  extern LLGLSLShader			gDeferredSpotLightProgram;  extern LLGLSLShader			gDeferredMultiSpotLightProgram;  extern LLGLSLShader			gDeferredSunProgram; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 3be1f52352..685f854573 100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -5354,7 +5354,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::  								mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;  			} -			bool use_legacy_bump = te->getBumpmap() && (!mat || mat->getNormalID().isNull()); +			bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull());  			if (mat && LLPipeline::sRenderDeferred && !hud_group)  			{ diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c25d22bbdf..c9f8a4d9ee 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -111,6 +111,8 @@  #include "llpathinglib.h"  #include "llfloaterpathfindingconsole.h"  #include "llfloaterpathfindingcharacters.h" +#include "llfloatertools.h" +#include "llpanelface.h"  #include "llpathfindingpathtool.h"  #ifdef _DEBUG @@ -1399,9 +1401,15 @@ void LLPipeline::createLUTBuffers()  				}  			} -			LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_R16F, 1, &mLightFunc); +			U32 pix_format = GL_R16F; +#if LL_DARWIN +			// Need to work around limited precision with 10.6.8 and older drivers +			// +			pix_format = GL_R32F; +#endif +			LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, pix_format, 1, &mLightFunc);  			gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); -			LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R16F, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false); +			LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, pix_format, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false);  			//LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_UNSIGNED_BYTE, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false);  			gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);  			gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); @@ -3956,7 +3964,7 @@ void LLPipeline::postSort(LLCamera& camera)  	{  		mSelectedFaces.clear(); -		LLPipeline::setRenderHighlightTextureChannel(LLSelectMgr::getInstance()->getTextureChannel()); +		LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit());  		// Draw face highlights for selected faces.  		if (LLSelectMgr::getInstance()->getTEMode()) @@ -8673,10 +8681,6 @@ void LLPipeline::renderDeferredLighting()  			vert[2].set(3,1,0);  			{ -				bindDeferredShader(gDeferredMultiLightProgram); -			 -				mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); -  				LLGLDepthTest depth(GL_FALSE);  				//full screen blit @@ -8688,7 +8692,7 @@ void LLPipeline::renderDeferredLighting()  				U32 count = 0; -				const U32 max_count = 8; +				const U32 max_count = LL_DEFERRED_MULTI_LIGHT_COUNT;  				LLVector4 light[max_count];  				LLVector4 col[max_count]; @@ -8711,17 +8715,20 @@ void LLPipeline::renderDeferredLighting()  					count++;  					if (count == max_count || fullscreen_lights.empty())  					{ -						gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); -						gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); -						gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); -						gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); +						U32 idx = count-1; +						bindDeferredShader(gDeferredMultiLightProgram[idx]); +						gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); +						gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); +						gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); +						gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);  						far_z = 0.f;  						count = 0;  +						mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);  						mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);  					}  				} -				unbindDeferredShader(gDeferredMultiLightProgram); +				unbindDeferredShader(gDeferredMultiLightProgram[0]);  				bindDeferredShader(gDeferredMultiSpotLightProgram); diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index 35451c9621..53a3e732ca 100755 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -172,7 +172,7 @@ class ViewerManifest(LLManifest):      def app_name(self):          app_suffix='Test'          channel_type=self.channel_lowerword() -        if channel_type == 'release' : +        if channel_type.startswith('release') :              app_suffix='Viewer'          elif re.match('^(beta|project).*',channel_type) :              app_suffix=self.channel_unique() @@ -182,8 +182,8 @@ class ViewerManifest(LLManifest):          icon_path="icons/"          channel_type=self.channel_lowerword()          print "Icon channel type '%s'" % channel_type -        if channel_type == 'release' : -            icon_path += channel_type +        if channel_type.startswith('release') : +            icon_path += 'release'          elif re.match('^beta.*',channel_type) :              icon_path += 'beta'          elif re.match('^project.*',channel_type) : @@ -242,7 +242,7 @@ class WindowsManifest(ViewerManifest):      def final_exe(self):          app_suffix="Test"          channel_type=self.channel_lowerword() -        if channel_type == 'release' : +        if channel_type.startswith('release') :              app_suffix=''          elif re.match('^(beta|project).*',channel_type) :              app_suffix=''.join(self.channel_unique().split()) | 
