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2022-06-28Add emissiveRect to softenLightF.glslDave Parks
2022-06-28Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-06-28SL-17379 More complete integration of material asset typeDave Parks
2022-06-28SL-17274: PBR: Add occlusionPtolemy
2022-06-28SL-17274: PBR: Add kSpec debuggingPtolemy
2022-06-28SL-17274: PBR: Cleanup dot() vertex2cameraPtolemy
2022-06-28SL-17274: PBR: Add kDiffuse debuggingPtolemy
2022-06-28SL-17274: PBR: Remove manual debugPtolemy
2022-06-28SL-17274: PBR: Add reflect0 debuggingPtolemy
2022-06-28SL-17274: PBR: Add reflection vecPtolemy
2022-06-28SL-17274: PBR: Move amblit to before PBR shadingPtolemy
2022-06-28SL-17274: PBR: Cleanup: Only calc reflectance if debuggingPtolemy
2022-06-27SL-17274: PBR: Fix IORPtolemy
2022-06-27SL-17274: Cleanup positionPtolemy
2022-06-27SL-17274: PBR: Fix v, dotTV, dotBVPtolemy
2022-06-27SL-17274: Cleanup incorrect emissive commentPtolemy
2022-06-27Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-06-27SL-17274: Document which shader encodesNormal includesPtolemy
2022-06-27Continuing progress on SL-17602 inventory support for Materials. now have ↵Brad Kittenbrink
working inventory bridge implementations
2022-06-27SL-17623 Revise right-click menu on inventory foldersMnikolenko Productengine
2022-06-27SL-17640 Fix texture picker not enabling 'apply now'Andrey Kleshchev
2022-06-27SL-17640 Fix name usage, fix "apply now"Andrey Kleshchev
This reverts commit 231c618a844cee26a3779b703c88d8807df872e6, instead color swatched get enabled 'apply now' in xml.
2022-06-27Fix coding polict trigraphs check for DRTVWR-559Brad Kittenbrink
2022-06-27Merge remote-tracking branch 'origin/DRTVWR-559' into ↵Brad Kittenbrink
brad/SL-17602-new-material-upload
2022-06-27Initial pass at SL-17602 saving material to inventory from material editor ↵Brad Kittenbrink
floater.
2022-06-27SL-17653 Make changes in material editor apply to selection immediately and ↵Dave Parks
enable "apply now" checkbox in color swatches.
2022-06-25SL-17640 Materials Upload UI #3Andrey Kleshchev
Fixed issues in button layout Added 'unsaved changes' notification
2022-06-24SL-17274: PBR: Fix typo of commit 4e1a4e80e4Ptolemy
2022-06-24SL-17274: PBR: Add note about DEBUG_PBR_NORMALPtolemy
2022-06-24SL-17274: PBR: Add DEBUG_NORMAL_RAW, DEBUG_NORMAL_OUT to PBR shaderPtolemy
2022-06-24SL-17274: PBR: Add BRDF debugPtolemy
2022-06-24SL-17274: PBR: Add roughness alpha debugPtolemy
2022-06-24Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-06-24SL-17274: Cleanup frag_dataPtolemy
2022-06-24SL-17274 Hook up albedo tint to pbropaqueFDave Parks
2022-06-24SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glslDave Parks
2022-06-24Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-06-24SL-17658 Make Material Importer strip alpha channels and repack occlusion as ↵Dave Parks
needed.
2022-06-24Merged in brad/unbreak-mac-build (pull request #1034)Brad Kittenbrink
Unbreak DRTVWR-559 mac build
2022-06-24SL-17273: Expand GBuffer for PBR emissivePtolemy
2022-06-24SL-17650 Add Material as a filter option to Inventory filter floaterMnikolenko Productengine
2022-06-24SL-17649 Icon for Material type in InventoryMnikolenko Productengine
2022-06-24Fixed DRTVWR-559 mac build with new glext package that includes ↵Brad Kittenbrink
KHR/khrplatform.h
2022-06-24fix DRTVWR-559 mac build coding policy error for missing newline at EOFBrad Kittenbrink
2022-06-23clang compatibility fixes for llreflectionmapmanager.cpp and llvovolume.hBrad Kittenbrink
2022-06-23WIP adding check for existence of ARB_texture_cube_map_array extensionBrad Kittenbrink
2022-06-23Correcting windows specific filesystem issues and removing unused DAE code ↵Brad Kittenbrink
in llgltfloader.cpp from SL-17214
2022-06-23fixing DRTVWR-559 glext usage on mac by upgrading to use khronos distributed ↵Brad Kittenbrink
glext.h
2022-06-24SL-17640 Materials Upload UI #2Andrey Kleshchev
New Fee fields New Buttons
2022-06-24SL-17640 Materials Upload UI #1Andrey Kleshchev
1. Allow 'none' textures 2. Disable 'apply now' buttons 3. Switch from loading dae files to just gltf glb