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authorBrad Kittenbrink <brad@lindenlab.com>2022-06-23 18:07:10 -0700
committerBrad Kittenbrink <brad@lindenlab.com>2022-06-23 22:53:55 -0700
commit0fe39a1f3f64c336ccbf806e89b62d158d1da110 (patch)
tree281ecd465ba2d772fbcd471eee6608528fb5beae
parent6b857059516be849e60570445a03f58647656c53 (diff)
Correcting windows specific filesystem issues and removing unused DAE code in llgltfloader.cpp from SL-17214
-rw-r--r--indra/llprimitive/llgltfloader.cpp6
-rw-r--r--indra/llprimitive/llgltfloader.h1
2 files changed, 2 insertions, 5 deletions
diff --git a/indra/llprimitive/llgltfloader.cpp b/indra/llprimitive/llgltfloader.cpp
index 3ec11f70c6..6041c9c273 100644
--- a/indra/llprimitive/llgltfloader.cpp
+++ b/indra/llprimitive/llgltfloader.cpp
@@ -24,7 +24,7 @@
* $/LicenseInfo$
*/
-#include "LLGLTFLoader.h"
+#include "llgltfloader.h"
// Import & define single-header gltf import/export lib
#define TINYGLTF_IMPLEMENTATION
@@ -43,7 +43,7 @@
// Additionally, disable inclusion of STB header files entirely with
// TINYGLTF_NO_INCLUDE_STB_IMAGE
// TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE
-#include "tinygltf\tiny_gltf.h"
+#include "tinygltf/tiny_gltf.h"
// TODO: includes inherited from dae loader. Validate / prune
@@ -68,7 +68,6 @@ static const std::string lod_suffix[LLModel::NUM_LODS] =
"_PHYS",
};
-const U32 LIMIT_MATERIALS_OUTPUT = 12;
LLGLTFLoader::LLGLTFLoader(std::string filename,
S32 lod,
@@ -94,7 +93,6 @@ LLGLTFLoader::LLGLTFLoader(std::string filename,
jointsFromNodes,
jointAliasMap,
maxJointsPerMesh ),
- mGeneratedModelLimit(modelLimit),
//mPreprocessGLTF(preprocess),
mMeshesLoaded(false),
mMaterialsLoaded(false)
diff --git a/indra/llprimitive/llgltfloader.h b/indra/llprimitive/llgltfloader.h
index 91389b5845..b4d6ca1940 100644
--- a/indra/llprimitive/llgltfloader.h
+++ b/indra/llprimitive/llgltfloader.h
@@ -158,7 +158,6 @@ private:
bool populateModelFromMesh(LLModel* pModel, const tinygltf::Mesh &mesh);
LLUUID imageBufferToTextureUUID(const gltf_texture& tex);
- U32 mGeneratedModelLimit; // Attempt to limit amount of generated submodels
// bool mPreprocessGLTF;
/* Below inherited from dae loader - unknown if/how useful here