Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-08 | Fix merge fail. | Graham Linden | |
2019-05-08 | Fix version to be bumped as we're an RC. | Graham Linden | |
2019-05-08 | Merge viewer-release | Graham Linden | |
2019-05-07 | SL-11108 | Graham Linden | |
Remove tweaks to combine cascade results. | |||
2019-05-07 | SL-11086 | Graham Linden | |
Re-fix sun/moon glow factor and make it depend on moon brightness. Make cloud shaders use sunlight color exclusively for consistency when moon is up or down. | |||
2019-05-07 | SL-11105 | Graham Linden | |
2019-05-07 | SL-11055, SL-10966, SL-11087 | Graham Linden | |
Make haze look more like WL. Make lack of sun and moon mean black and fixed dir to prevent spooky underlighting. | |||
2019-05-07 | Fix diffuse boost which we don't want underwater, but do want in other cases. | Graham Linden | |
2019-05-07 | increment viewer version to 6.2.2 | Nat Goodspeed | |
2019-05-07 | Added tag 6.2.1-release for changeset 706bdc7e25c6 | Nat Goodspeed | |
2019-05-06 | SL-11102, SL-11103 | Graham Linden | |
Fix diffuse boost in deferred lighting to match non-deferred. Make class2 soften not clamp shadow color to incoming alpha (make shadows appear on terrain underwater). | |||
2019-05-06 | Make underwater shader output linear (refracted image was in wrong colorspace). | Graham Linden | |
2019-05-06 | SL-10946 | Graham Linden | |
Tweak DistortionWaterClipPlaneMargin (1.0001 -> 1.0125) to mask edges of objects in water disortion map. | |||
2019-05-06 | Fix missin atten and atten only applied when da > 0 in material and alpha ↵ | Graham Linden | |
shaders resp. | |||
2019-05-04 | SL-11080 | Graham Linden | |
2019-05-04 | Fix broken water reflection/refraction mix. | Graham Linden | |
Restore 1.0 alpha to prevent atmo being applied directly to water. Fix broken shadow frust generation. | |||
2019-05-03 | Fix some line-endings to be newline only. | Graham Linden | |
2019-05-03 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #378) | Rider Linden | |
SL-11087, SL-11086, SL-11092, SL-11075, SL-11070, SL-11090, SL-11085 | |||
2019-05-03 | SL-11085 | Graham Linden | |
Remove ambient term clamping to get less dark shadows where we want less dark shadows in ALM. | |||
2019-05-03 | SL-11090 | Graham Linden | |
Tamp down bloom so we don't have to redo ten thousand gloss maps. | |||
2019-05-03 | Make sure cloud_color has non-garbage alpha (no offense to 4.59e-41). | Graham Linden | |
2019-05-03 | Disable nSight (so we don't break the snapshots). | Graham Linden | |
2019-05-03 | SL-11070 | Graham Linden | |
Gave clouds the Bob Ross treatment. | |||
2019-05-03 | SL-11075 | Graham Linden | |
Make alpha shader apply vert color everywhere. | |||
2019-05-03 | SL-11087, SL-11086, SL-11092 | Graham Linden | |
Fix sun/moon glow factor bustage. Make darkness an option. Fix moon fade shader logic getting confused when sun was below horizon. | |||
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden | |
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra. | |||
2019-05-02 | SL-10833 Restore missing code after a merge | maxim_productengine | |
2019-05-02 | SL-11072 FIXED Crash in LLInventoryAction::doToSelected(2406) | maxim_productengine | |
2019-05-02 | SL-11057 Revert SL-10893 change to restore "Show All Folders" | maxim_productengine | |
2019-04-30 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #374) | Rider Linden | |
SL-10856, SL-11071 | |||
2019-04-30 | Fix spurious assert from using highlights without binding highlight shader. | Graham Linden | |
Only affects devs, but could have downstream consequences for rendering. | |||
2019-04-30 | SL-11071 | Graham Linden | |
Make sun disc and moon shaders use sRGB hardware tex sampling. Remove sun disc shader use of fullbright transport (fogging). | |||
2019-04-30 | SL-10856 | Graham Linden | |
Remove ambient clamp to keep shadows dark. Partial fix for class 3 ambient term being wrong. | |||
2019-04-30 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #373) | Rider Linden | |
SL-11020 | |||
2019-04-30 | SL-11020 | Graham Linden | |
Make terrain rendering re-assert wrapped tex sampling modes so shared texture doesn't get that state stomped by other tex users. | |||
2019-04-30 | SL-11066 [EEP] Editor shows the 98% keyframe settings while the 0% keyframe ↵ | andreykproductengine | |
is selected | |||
2019-04-29 | SL-11065 | Graham Linden | |
Modify is sun up logic to exclude condition of moon. | |||
2019-04-29 | SL-10956, SL-10969 | Graham Linden | |
Don't ignore far z in culling. Fix Mid lighting being very dark. Partial fix for broken projectors with forward rendering. | |||
2019-04-29 | Remove hack mul of sunlight in alpha shader and add some taps for debugging ↵ | Graham Linden | |
the lighting pipe. | |||
2019-04-26 | Lighting WIP | Graham Linden | |
Consistency across class2/3/ALM lighting. | |||
2019-04-26 | Merged SL-10400 and SL-10401 | AndreyL ProductEngine | |
2019-04-26 | SL-11055 | Graham Linden | |
Remove shader change to reduce additive to combat SL1491 as it also kills additive from foggy settings. Zero out all cached hardware light colors causing uninit fun with class3 lighting. | |||
2019-04-26 | SL-11041 | Graham Linden | |
Put ambient clamp threshold back for lighter shadows but closer match to release lighting. | |||
2019-04-26 | Make alpha projectors do projector clip test for consistency with deferred ↵ | Graham Linden | |
spot behavior. | |||
2019-04-26 | Make terrain shader decide to include atmo effects or not based on whether ↵ | Graham Linden | |
we're underwater or not. | |||
2019-04-26 | Add projector light within da gtz test. | Graham Linden | |
2019-04-26 | SL-10400 - more on group limits from SimulatorFeatures | Brad Payne (Vir Linden) | |
2019-04-25 | SL-11051 | Graham Linden | |
Fix alpha tests in alpha mask shadow shader to not include potentially incorrect vert color alpha in decision. | |||
2019-04-25 | SL-10400 - get group limits from SimulatorFeatures | Brad Payne (Vir Linden) | |
2019-04-25 | SL-10904, SL-10998, SL-11018 | Graham Linden | |
Fix handling of 1/light_y when y was tiny but getting even tinier. Add similar adjustment to shader version of same calc. |