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authorGraham Linden <graham@lindenlab.com>2019-04-26 09:34:33 -0700
committerGraham Linden <graham@lindenlab.com>2019-04-26 09:34:33 -0700
commit250c8474914290aea0bb8edb8c3754ddd4a26f3e (patch)
tree3de896e16d81e837c89b894f2d30be644a9c94c0
parentb5ba56c863184538bf45e99df81dd0b0aa5209b4 (diff)
SL-11041
Put ambient clamp threshold back for lighter shadows but closer match to release lighting.
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index 93513acabe..cd1e2d6e32 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -44,7 +44,7 @@ uniform float sun_moon_glow_factor;
float getAmbientClamp()
{
- return 0.88f;
+ return 0.66f;
}
void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten) {