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author | Graham Linden <graham@lindenlab.com> | 2019-04-26 09:34:33 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-04-26 09:34:33 -0700 |
commit | 250c8474914290aea0bb8edb8c3754ddd4a26f3e (patch) | |
tree | 3de896e16d81e837c89b894f2d30be644a9c94c0 | |
parent | b5ba56c863184538bf45e99df81dd0b0aa5209b4 (diff) |
SL-11041
Put ambient clamp threshold back for lighter shadows but closer match to release lighting.
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 93513acabe..cd1e2d6e32 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -44,7 +44,7 @@ uniform float sun_moon_glow_factor; float getAmbientClamp() { - return 0.88f; + return 0.66f; } void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten) { |