diff options
author | Graham Linden <graham@lindenlab.com> | 2019-05-07 16:32:34 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-05-07 16:32:34 -0700 |
commit | 989de25f189276d586d5c7077e505bc697fe4112 (patch) | |
tree | 8994d26f8bb74e818f8d52b09956b60900d1dd04 | |
parent | d3cf82969a6bf63585eba58d50223fec5e32a502 (diff) |
SL-11086
Re-fix sun/moon glow factor and make it depend on moon brightness.
Make cloud shaders use sunlight color exclusively for consistency when moon is up or down.
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 19 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl | 5 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl | 3 |
3 files changed, 7 insertions, 20 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index def492c203..cfca2d0d78 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -953,21 +953,8 @@ void LLSettingsSky::updateSettings() F32 LLSettingsSky::getSunMoonGlowFactor() const { - // sun glow at full iff moon is not up - if (getIsSunUp()) - { - if (!getIsMoonUp()) - { - return 1.0f; - } - } - - if (getIsMoonUp()) - { - return 0.25f; - } - - return 0.0f; + return getIsSunUp() ? 1.0f : + getIsMoonUp() ? getMoonBrightness() * 0.25 : 0.0f; } bool LLSettingsSky::getIsSunUp() const @@ -1302,7 +1289,7 @@ void LLSettingsSky::calculateLightSettings() const mMoonDiffuse = gammaCorrect(componentMult(moonlight, light_transmittance) * moon_brightness); mMoonAmbient = gammaCorrect(componentMult(moonlight_b, light_transmittance) * 0.0125f); - mTotalAmbient = mSunAmbient + mMoonAmbient; + mTotalAmbient = mSunAmbient; } LLUUID LLSettingsSky::GetDefaultAssetId() diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index f1eb1af90c..aed5a9b950 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -99,7 +99,8 @@ void main() vec4 temp2 = vec4(0.); vec4 blue_weight; vec4 haze_weight; - vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; + //vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; + vec4 sunlight = sunlight_color; vec4 light_atten; float dens_mul = density_multiplier * 0.45; @@ -156,8 +157,6 @@ void main() ); // CLOUDS - - sunlight = sunlight_color; temp2.y = max(0., lightnorm.y * 2.); temp2.y = 1. / temp2.y; sunlight *= exp( - light_atten * temp2.y); diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index aaf995af3c..5c29290e47 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -101,7 +101,8 @@ void main() vec4 temp2 = vec4(0.); vec4 blue_weight; vec4 haze_weight; - vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; + //vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; + vec4 sunlight = sunlight_color; vec4 light_atten; float dens_mul = density_multiplier; |