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| author | Rider Linden <rider@lindenlab.com> | 2019-04-30 21:47:00 +0000 | 
|---|---|---|
| committer | Rider Linden <rider@lindenlab.com> | 2019-04-30 21:47:00 +0000 | 
| commit | 7393c6f32886934dffd34c40c6e3f722f5dd721c (patch) | |
| tree | d379f6e3cca1c4f9088fcd12725b41abc712ead1 | |
| parent | 2f5dc54b2913184532acf38417535fa479a3e568 (diff) | |
| parent | 1ff876a961dc00b7f162054ea1a9fed79240bffc (diff) | |
Merged in graham_linden/viewer-eep-rc-fixes (pull request #374)
SL-10856, SL-11071
8 files changed, 11 insertions, 11 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 1acb76bdd1..ae579d7f85 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -225,7 +225,6 @@ void main()      float ambient = da;      ambient *= 0.5;      ambient *= ambient; -    ambient = max(getAmbientClamp(), ambient); // keeps shadows dark      ambient = 1.0 - ambient;      vec3 sun_contrib = min(final_da, shadow) * sunlit; diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index cbb7a04631..f7af3647a1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -323,7 +323,6 @@ void main()      float ambient = da;      ambient *= 0.5;      ambient *= ambient; -    ambient = max(getAmbientClamp(), ambient);      ambient = 1.0 - ambient;      vec3 sun_contrib = min(final_da, shadow) * sunlit; diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index cc1636d89d..187b5a62dd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -44,8 +44,6 @@ uniform sampler2D altDiffuseMap;  uniform float blend_factor; // interp factor between moon A/B  VARYING vec2 vary_texcoord0; -vec3 srgb_to_linear(vec3 c); -  void main()   {      vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy); @@ -60,7 +58,6 @@ void main()      vec3 exp = vec3(1.0 - mix * moon_brightness) * 2.0  - 1.0;      c.rgb = pow(c.rgb, exp); -    c.rgb = srgb_to_linear(c.rgb);      //c.rgb *= moonlight_color.rgb; diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index afdd8cdda3..bcd93d9a2d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -116,7 +116,6 @@ void main()          float ambient = da;          ambient *= 0.5;          ambient *= ambient; -        ambient = max(getAmbientClamp(), ambient);          ambient = 1.0 - ambient;          vec3 sun_contrib = final_da * sunlit; diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl index e240c130c6..571e9d9326 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl @@ -49,7 +49,8 @@ void main()      vec4 c     = mix(sunDiscA, sunDiscB, blend_factor);      c.rgb = clamp(c.rgb, vec3(0), vec3(1));      c.rgb = pow(c.rgb, vec3(0.7f)); -    c.rgb = fullbrightAtmosTransport(c.rgb); + +    //c.rgb = fullbrightAtmosTransport(c.rgb);      c.rgb = fullbrightScaleSoftClip(c.rgb);      // SL-9806 stars poke through diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 06a76668ba..7368b8d80c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -126,7 +126,6 @@ void main()          float ambient = da;          ambient *= 0.5;          ambient *= ambient; -        ambient = max(getAmbientClamp(), ambient);          ambient = 1.0 - ambient;          vec3 sun_contrib = scol * final_da * sunlit; diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl index 1ac0ad8948..f5428077fa 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl @@ -31,8 +31,8 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color);  vec4 calcLighting(vec3 pos, vec3 norm, vec4 color)  { -	vec4 c = sumLights(pos, norm, color); -    c.rgb += atmosAmbient() * color.rgb; -    return c * 2.0; +	vec4 c = sumLights(pos, norm, color) * 2.0; +    c.rgb += atmosAmbient() * color.rgb * 0.5; +    return c;   } diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index b9bc7678e6..9039c8cbcb 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -484,6 +484,9 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()              {                  sun_shader->bind(); +                gGL.getTexUnit(0)->setTextureColorSpace(LLTexUnit::TCS_SRGB); +                gGL.getTexUnit(1)->setTextureColorSpace(LLTexUnit::TCS_SRGB); +                  if (tex_a && (!tex_b || (tex_a == tex_b)))                  {                      // Bind current and next sun textures @@ -532,6 +535,9 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()          {              moon_shader->bind(); +            gGL.getTexUnit(0)->setTextureColorSpace(LLTexUnit::TCS_SRGB); +            gGL.getTexUnit(1)->setTextureColorSpace(LLTexUnit::TCS_SRGB); +              if (tex_a && (!tex_b || (tex_a == tex_b)))              {                  // Bind current and next sun textures  | 
