diff options
-rw-r--r-- | indra/llrender/llatmosphere.cpp | 16 | ||||
-rw-r--r-- | indra/llrender/llgl.cpp | 7 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 9 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 6 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 49 |
5 files changed, 20 insertions, 67 deletions
diff --git a/indra/llrender/llatmosphere.cpp b/indra/llrender/llatmosphere.cpp index 941ffe2711..8e37ca9b90 100644 --- a/indra/llrender/llatmosphere.cpp +++ b/indra/llrender/llatmosphere.cpp @@ -241,11 +241,7 @@ LLGLTexture* LLAtmosphere::getTransmittance() m_transmittance->generateGLTexture(); m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP); m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); -#if GL_ARB_texture_float - m_transmittance->setExplicitFormat(GL_RGB32F_ARB, GL_RGB, GL_FLOAT); -#else m_transmittance->setExplicitFormat(GL_RGB32F, GL_RGB, GL_FLOAT); -#endif m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE); } return m_transmittance; @@ -259,11 +255,7 @@ LLGLTexture* LLAtmosphere::getScattering() m_scattering->generateGLTexture(); m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP); m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); -#if GL_ARB_texture_float - m_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT); -#else m_scattering->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT); -#endif m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D); } return m_scattering; @@ -277,11 +269,7 @@ LLGLTexture* LLAtmosphere::getMieScattering() m_mie_scatter_texture->generateGLTexture(); m_mie_scatter_texture->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP); m_mie_scatter_texture->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); -#if GL_ARB_texture_float - m_mie_scatter_texture->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT); -#else m_mie_scatter_texture->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT); -#endif m_mie_scatter_texture->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D); } return m_mie_scatter_texture; @@ -295,11 +283,7 @@ LLGLTexture* LLAtmosphere::getIlluminance() m_illuminance->generateGLTexture(); m_illuminance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP); m_illuminance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); -#if GL_ARB_texture_float - m_illuminance->setExplicitFormat(GL_RGB32F_ARB, GL_RGB, GL_FLOAT); -#else m_illuminance->setExplicitFormat(GL_RGB32F, GL_RGB, GL_FLOAT); -#endif m_illuminance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE); } return m_illuminance; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 9c809d5bd0..f597b1a932 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -777,12 +777,10 @@ bool LLGLManager::initGL() if (mHasTextureMultisample) { -#if GL_VERSION_3_2 glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples); glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples); glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples); glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); -#endif } stop_glerror(); @@ -1623,13 +1621,8 @@ void LLGLState::initClass() // sStateMap[GL_TEXTURE_2D] = GL_TRUE; //make sure multisample defaults to disabled -#if GL_ARB_multisample - sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE; - glDisable(GL_MULTISAMPLE_ARB); -#elif GL_EXT_multisample || GL_EXT_multisample_compatibility sStateMap[GL_MULTISAMPLE_EXT] = GL_FALSE; glDisable(GL_MULTISAMPLE_EXT); -#endif } //static diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index f587fb414c..58a9e28270 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -797,21 +797,16 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; -#if GL_VERSION_2_0 || GL_VERSION_3_2 if ( #if GL_VERSION_2_0 - (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) + (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) || #endif -#if GL_VERSION_3_2 - || type == GL_SAMPLER_2D_MULTISAMPLE -#endif - ) + type == GL_SAMPLER_2D_MULTISAMPLE) { //this here is a texture glUniform1i(location, mActiveTextureChannels); LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; return mActiveTextureChannels++; } -#endif // GL_VERSION_2_0 || GL_VERSION_3_2 return -1; } diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 91ce983e5a..89de6b93ea 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -906,13 +906,9 @@ void LLRender::init(bool needs_vertex_buffer) { //bind a dummy vertex array object so we're core profile compliant //#ifdef GL_ARB_vertex_array_object U32 ret; -#if GL_APPLE_vertex_array_object - glGenVertexArraysAPPLE(1, &ret); - glBindVertexArrayAPPLE(ret); -#else glGenVertexArrays(1, &ret); glBindVertexArray(ret); -#endif +//#endif } if (needs_vertex_buffer) diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 0c8a8fed6a..f71403d2f4 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -404,11 +404,8 @@ U32 LLVertexBuffer::getVAOName() else { //#ifdef GL_ARB_vertex_array_object -#if GL_APPLE_vertex_array_object - glGenVertexArraysAPPLE(1, &ret); -#else glGenVertexArrays(1, &ret); -#endif +//#endif } return ret; @@ -761,11 +758,8 @@ void LLVertexBuffer::unbind() if (sGLRenderArray) { //#if GL_ARB_vertex_array_object -#if GL_APPLE_vertex_array_object - glBindVertexArrayAPPLE(0); -#else glBindVertexArray(0); -#endif +//#endif sGLRenderArray = 0; sGLRenderIndices = 0; sIBOActive = false; @@ -1265,11 +1259,8 @@ void LLVertexBuffer::setupVertexArray() LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; //#if GL_ARB_vertex_array_object -#if GL_APPLE_vertex_array_object - glBindVertexArrayAPPLE(mGLArray); -#else glBindVertexArray(mGLArray); -#endif +//#endif sGLRenderArray = mGLArray; static const U32 attrib_size[] = @@ -1543,10 +1534,12 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran { if (map_range) { -#if !LL_MESA_HEADLESS && GL_APPLE_flush_buffer_range && LL_DARWIN +/* +#ifndef LL_MESA_HEADLESS glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE); glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); #endif +*/ src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); } else @@ -1716,10 +1709,12 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) { if (map_range) { -#if !LL_MESA_HEADLESS && GL_APPLE_flush_buffer_range && LL_DARWIN +/* +#ifndef LL_MESA_HEADLESS glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE); glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); #endif +*/ src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); } else @@ -1845,17 +1840,13 @@ void LLVertexBuffer::unmapBuffer() S32 length = sTypeSize[region.mType]*region.mCount; if (gGLManager.mHasMapBufferRange) { -#if GL_APPLE_flush_buffer_range && LL_DARWIN - glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER, offset, length); -#elif GL_ARB_map_buffer_range || GL_EXT_map_buffer_range +#if GL_ARB_map_buffer_range || GL_EXT_map_buffer_range glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length); #endif } else if (gGLManager.mHasFlushBufferRange) { -#if !LL_MESA_HEADLESS && GL_APPLE_flush_buffer_range && LL_DARWIN - glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER, offset, length); -#else +#ifndef LL_MESA_HEADLESS glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length); #endif } @@ -1929,20 +1920,20 @@ void LLVertexBuffer::unmapBuffer() S32 length = sizeof(U16)*region.mCount; if (gGLManager.mHasMapBufferRange) { -#if GL_APPLE_flush_buffer_range && LL_DARWIN - glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER, offset, length); -#elif GL_ARB_map_buffer_range || GL_EXT_map_buffer_range +#if GL_ARB_map_buffer_range || GL_EXT_map_buffer_range glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length); #endif } + /* else if (gGLManager.mHasFlushBufferRange) { -#if GL_APPLE_flush_buffer_range && LL_DARWIN +#ifdef GL_APPLE_flush_buffer_range #ifndef LL_MESA_HEADLESS glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length); #endif #endif } + */ stop_glerror(); } @@ -2080,11 +2071,8 @@ bool LLVertexBuffer::bindGLArray() { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; //#if GL_ARB_vertex_array_object -#if GL_APPLE_vertex_array_object - glBindVertexArrayAPPLE(mGLArray); -#else glBindVertexArray(mGLArray); -#endif +//#endif sGLRenderArray = mGLArray; } @@ -2313,11 +2301,8 @@ void LLVertexBuffer::setBuffer(U32 data_mask) if (sGLRenderArray) { //#if GL_ARB_vertex_array_object -#if GL_APPLE_vertex_array_object - glBindVertexArrayAPPLE(0); -#else glBindVertexArray(0); -#endif +//#endif sGLRenderArray = 0; sGLRenderIndices = 0; sIBOActive = false; |