diff options
| author | Erik Kundiman <erik@megapahit.org> | 2023-09-07 21:12:38 +0800 | 
|---|---|---|
| committer | Erik Kundiman <erik@megapahit.org> | 2023-09-07 21:12:38 +0800 | 
| commit | d0b773094d5a3129f5b6db7d9de0da41791b2852 (patch) | |
| tree | 39f105213ba151355bdb19f54f39a008091be463 | |
| parent | 3da53b180139d2a79811c1ed7384beaad3a86a48 (diff) | |
Revert "Bring back GL funcs & macros that work on macOS"
This reverts commit e600f6504cd7edd9d2883ea7dc17c2574b1ff468.
| -rw-r--r-- | indra/llrender/llatmosphere.cpp | 16 | ||||
| -rw-r--r-- | indra/llrender/llgl.cpp | 7 | ||||
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 9 | ||||
| -rw-r--r-- | indra/llrender/llrender.cpp | 6 | ||||
| -rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 49 | 
5 files changed, 20 insertions, 67 deletions
| diff --git a/indra/llrender/llatmosphere.cpp b/indra/llrender/llatmosphere.cpp index 941ffe2711..8e37ca9b90 100644 --- a/indra/llrender/llatmosphere.cpp +++ b/indra/llrender/llatmosphere.cpp @@ -241,11 +241,7 @@ LLGLTexture* LLAtmosphere::getTransmittance()          m_transmittance->generateGLTexture();          m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);          m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); -#if GL_ARB_texture_float -        m_transmittance->setExplicitFormat(GL_RGB32F_ARB, GL_RGB, GL_FLOAT); -#else          m_transmittance->setExplicitFormat(GL_RGB32F, GL_RGB, GL_FLOAT); -#endif          m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);      }      return m_transmittance; @@ -259,11 +255,7 @@ LLGLTexture* LLAtmosphere::getScattering()          m_scattering->generateGLTexture();          m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);          m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); -#if GL_ARB_texture_float -        m_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT); -#else          m_scattering->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT); -#endif          m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);      }      return m_scattering; @@ -277,11 +269,7 @@ LLGLTexture* LLAtmosphere::getMieScattering()          m_mie_scatter_texture->generateGLTexture();          m_mie_scatter_texture->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);          m_mie_scatter_texture->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); -#if GL_ARB_texture_float -        m_mie_scatter_texture->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT); -#else          m_mie_scatter_texture->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT); -#endif          m_mie_scatter_texture->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);      }      return m_mie_scatter_texture; @@ -295,11 +283,7 @@ LLGLTexture* LLAtmosphere::getIlluminance()          m_illuminance->generateGLTexture();          m_illuminance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);          m_illuminance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); -#if GL_ARB_texture_float -        m_illuminance->setExplicitFormat(GL_RGB32F_ARB, GL_RGB, GL_FLOAT); -#else          m_illuminance->setExplicitFormat(GL_RGB32F, GL_RGB, GL_FLOAT); -#endif          m_illuminance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);      }      return m_illuminance; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 9c809d5bd0..f597b1a932 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -777,12 +777,10 @@ bool LLGLManager::initGL()  	if (mHasTextureMultisample)  	{ -#if GL_VERSION_3_2  		glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);  		glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);  		glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);  		glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); -#endif  	}  	stop_glerror(); @@ -1623,13 +1621,8 @@ void LLGLState::initClass()  	// sStateMap[GL_TEXTURE_2D] = GL_TRUE;  	//make sure multisample defaults to disabled -#if GL_ARB_multisample -	sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE; -	glDisable(GL_MULTISAMPLE_ARB); -#elif GL_EXT_multisample || GL_EXT_multisample_compatibility  	sStateMap[GL_MULTISAMPLE_EXT] = GL_FALSE;  	glDisable(GL_MULTISAMPLE_EXT); -#endif  }  //static diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index f587fb414c..58a9e28270 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -797,21 +797,16 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)  {      LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; -#if GL_VERSION_2_0 || GL_VERSION_3_2      if (  #if GL_VERSION_2_0 -    (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) +    (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||  #endif -#if GL_VERSION_3_2 -    || type == GL_SAMPLER_2D_MULTISAMPLE -#endif -    ) +        type == GL_SAMPLER_2D_MULTISAMPLE)      {   //this here is a texture          glUniform1i(location, mActiveTextureChannels);          LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;          return mActiveTextureChannels++;      } -#endif // GL_VERSION_2_0 || GL_VERSION_3_2      return -1;  } diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 91ce983e5a..89de6b93ea 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -906,13 +906,9 @@ void LLRender::init(bool needs_vertex_buffer)  	{ //bind a dummy vertex array object so we're core profile compliant  //#ifdef GL_ARB_vertex_array_object  		U32 ret; -#if GL_APPLE_vertex_array_object -		glGenVertexArraysAPPLE(1, &ret); -		glBindVertexArrayAPPLE(ret); -#else  		glGenVertexArrays(1, &ret);  		glBindVertexArray(ret); -#endif +//#endif  	}      if (needs_vertex_buffer) diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 0c8a8fed6a..f71403d2f4 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -404,11 +404,8 @@ U32 LLVertexBuffer::getVAOName()  	else  	{  //#ifdef GL_ARB_vertex_array_object -#if GL_APPLE_vertex_array_object -		glGenVertexArraysAPPLE(1, &ret); -#else  		glGenVertexArrays(1, &ret); -#endif +//#endif  	}  	return ret;		 @@ -761,11 +758,8 @@ void LLVertexBuffer::unbind()  	if (sGLRenderArray)  	{  //#if GL_ARB_vertex_array_object -#if GL_APPLE_vertex_array_object -		glBindVertexArrayAPPLE(0); -#else  		glBindVertexArray(0); -#endif +//#endif  		sGLRenderArray = 0;  		sGLRenderIndices = 0;  		sIBOActive = false; @@ -1265,11 +1259,8 @@ void LLVertexBuffer::setupVertexArray()      LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;  //#if GL_ARB_vertex_array_object -#if GL_APPLE_vertex_array_object -	glBindVertexArrayAPPLE(mGLArray); -#else  	glBindVertexArray(mGLArray); -#endif +//#endif  	sGLRenderArray = mGLArray;  	static const U32 attrib_size[] =  @@ -1543,10 +1534,12 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran  				{  					if (map_range)  					{ -#if !LL_MESA_HEADLESS && GL_APPLE_flush_buffer_range && LL_DARWIN +/* +#ifndef LL_MESA_HEADLESS  						glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);  						glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);  #endif +*/  						src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);  					}  					else @@ -1716,10 +1709,12 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)  				{  					if (map_range)  					{ -#if !LL_MESA_HEADLESS && GL_APPLE_flush_buffer_range && LL_DARWIN +/* +#ifndef LL_MESA_HEADLESS  						glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);  						glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);  #endif +*/  						src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);  					}  					else @@ -1845,17 +1840,13 @@ void LLVertexBuffer::unmapBuffer()  						S32 length = sTypeSize[region.mType]*region.mCount;  						if (gGLManager.mHasMapBufferRange)  						{ -#if GL_APPLE_flush_buffer_range && LL_DARWIN -							glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER, offset, length); -#elif GL_ARB_map_buffer_range || GL_EXT_map_buffer_range +#if GL_ARB_map_buffer_range || GL_EXT_map_buffer_range  							glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length);  #endif  						}  						else if (gGLManager.mHasFlushBufferRange)                          { -#if !LL_MESA_HEADLESS && GL_APPLE_flush_buffer_range && LL_DARWIN -							glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER, offset, length); -#else +#ifndef LL_MESA_HEADLESS  							glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length);  #endif  						} @@ -1929,20 +1920,20 @@ void LLVertexBuffer::unmapBuffer()  						S32 length = sizeof(U16)*region.mCount;  						if (gGLManager.mHasMapBufferRange)  						{ -#if GL_APPLE_flush_buffer_range && LL_DARWIN -							glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER, offset, length); -#elif GL_ARB_map_buffer_range || GL_EXT_map_buffer_range +#if GL_ARB_map_buffer_range || GL_EXT_map_buffer_range  							glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length);  #endif  						} +						/*  						else if (gGLManager.mHasFlushBufferRange)  						{ -#if GL_APPLE_flush_buffer_range && LL_DARWIN +#ifdef GL_APPLE_flush_buffer_range  #ifndef LL_MESA_HEADLESS  							glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);  #endif  #endif  						} +						*/  						stop_glerror();  					} @@ -2080,11 +2071,8 @@ bool LLVertexBuffer::bindGLArray()  		{              LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;  //#if GL_ARB_vertex_array_object -#if GL_APPLE_vertex_array_object -			glBindVertexArrayAPPLE(mGLArray); -#else  			glBindVertexArray(mGLArray); -#endif +//#endif  			sGLRenderArray = mGLArray;  		} @@ -2313,11 +2301,8 @@ void LLVertexBuffer::setBuffer(U32 data_mask)  		if (sGLRenderArray)  		{  //#if GL_ARB_vertex_array_object -#if GL_APPLE_vertex_array_object -			glBindVertexArrayAPPLE(0); -#else  			glBindVertexArray(0); -#endif +//#endif  			sGLRenderArray = 0;  			sGLRenderIndices = 0;  			sIBOActive = false; | 
